Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl? Bothered why it takes same time to slaughter small Rat as slaughtering entire Elephant? Then this mod might be to your liking.
Mod Contents
This mod makes duration of animal slaughter dependent on:
- Global work speed
- Animals skill lvl
- Melee skill lvl
- Body size of an animal
- Manipulation capacity
- Sight capacity
Some big animals might be able to move away from pawn with low skill lvls.
Links
[url=https%3A%2F%2Fboosty.to%2Fhydradigitaldevelopment] [img]https://raw.githubusercontent.com/MrHydralisk/Hydra-Digital-Development-Info/refs/heads/main/Rimworld%20links/boosty.png[/img] [/url][boosty.to]
[url=https%3A%2F%2Fdiscord.gg%2FtKsBgzzTsG] [img]https://raw.githubusercontent.com/MrHydralisk/Hydra-Digital-Development-Info/refs/heads/main/Rimworld%20links/discord.png[/img] [/url][discord.gg]
Mod Compatibility
Should have no compatibility issues with other mods, unless they also changing vanila slaughtering procces in some way.
Versions before Rimworld 1.3 wasn't tested, but might work.
Add/Remove
Skilled Slaughtering mod should be safe to add/remove to/from existing save. But when playing modded Rimworld better make backup save just in case.