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Eccentric Tech - Foxy's Armory 2.0

The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry. Based on nearly-lost technologies from the Second Wave of Colonization and improved upon by the weaponsmith known as Fiona "Foxy" Knight, these battle-tested weapons are a formidable addition to any colony's armory!

Mod Contents

This mod adds the following research and craftable weapons:

Research:

  • Eccentric Charged Shot (prereq: Charged Shot, High-Density Hex-Cells)
  • Miniaturized Charged Shot (prereq: Charged Shot, High-Density Hex-Cells)
  • High Caliber Charged Shot (prereq: Eccentric Charged Shot)
  • Charged Launchers (prereq: Eccentric Charged Shot, Basic Launchers with CE)

Weapons:

  • E15 Charge Rifle - A slightly heavier but more accurate variant of the classic R-15 charge rifle.
  • E9C Charge Carbine - A short-barreled variant of the E15 that trades accuracy and range for faster draw speed and lighter weight.
  • E16 Precision Charge Rifle - A long-ranged but slow-firing sniper rifle.
  • E18 Designated Marksman Rifle - A designated marksman rifle with longer range than the E15 but a faster rate of fire than the E16.
  • E21 Anti-Material Rifle - A heavy rifle firing high-powered rounds designed to punch through armored vehicles and hardened structures, the E21 is slow-firing but has exceptional range.
  • L20C Charge Light Machine Gun - A belt-fed squad support weapon with a high rate of fire. Slows the wielder slightly.
  • CGL1 Charged Grenade Launcher - A rotary multiple-grenade launcher that can freely switch between high-explosive, electromagnetic pulse, and smoke rounds.
  • CAW5 Charged Assault Weapon - A single-use disposable launcher that fires a powerful plasma-charged rocket that is longer ranged, more accurate, and more powerful than conventional explosive rocket launchers, but has a smaller blast radius and is far more expensive to produce.
  • P12 Charge Personal Defense Weapon - An ultra-compact submachine gun firing a miniaturized charge round. It is short-ranged and lightweight, but capable of automatic fire.
  • S8 Charge Pistol - A service pistol that fires miniaturized charge rounds, it provides more power and accuracy than a standard autopistol.
  • M3 Rosethorn - Sleek and deadly, this silver-inlaid plasteel blade is the standard-issue combat and utility knife of the Eccentric's Angels.

Turrets:

  • P17 Sentry Gun - A P17 charge SMG modified with an automatic targeting and fire control unit, this sentry gun has limited ammunition capacity but is lightweight and does not require external power, allowing it to be used in the field to defend flanks or cover a retreat.
  • L32 Machine Gun - A mounted medium charge machine gun that fires high-caliber charge rounds. It requires a hefty supply of ammunition and must be manned in order to be used, but can quickly tear apart incoming attackers.
  • ACGL3 Automatic Grenade Launcher - A heavier variant of the CGL1, this belt-fed charge grenade launcher is accurate, powerful, and capable of laying down a frightening amount of explosive firepower on incoming raiders. For some reason, no one wants to hand fire control of an automatic grenade launcher over to an AI, so it must be manned in order to be used.

Mod Compatibility

Foxy's Armory requires Eccentric Tech - Core to function.

When used in conjunction with Eccentric Tech - Defense Grid, enables the use of the E15 with TAGM and E16 with TAGM, variant rifles with attached Target Acquisition and Guidance modules that allow for remote designation of networked missile artillery.

Eccentric Tech - Foxy's Armory uses the Eccentric Projectiles library for custom projectiles and visual effects. Please check out the Eccentric Projectiles tab in your Mod Options for configuration options!

Combat Extended

Foxy's Armory is natively compatible with Combat Extended and will self-patch so long as it is loaded after CE!

Weapon

Ammo

Role

E15 CR

6x24mm charge (30)

Standard-issue automatic rifle

E15 w/ CGL2

6x24mm charge (30)

Automatic rifle with underbarrel grenade launcher

E9C CC

6x24mm charge (30)

Lightweight automatic carbine

E16 PCR

8x35mm charge (10)

Long-range precision rifle

E18 DMR

8x35mm charge (20)

Designated marksman rifle

E21 AMR

12x72mm charge (5)

Heavy anti-materiel rifle

L20C CLMG

8x35mm charge (100)

Squad light machine gun

CGL1

44x52mm grenade (6)

Multi-round grenade launcher

CAW5

disposable

High-explosive dual-purpose rocket launcher

P12 CPDW

6x18mm charge (30)

Compact personal defense weapon

S8 CP

6x18mm charge (12)

Standard-issue service pistol

P17 SG

6x18mm charge (60)

Lightweight automated sentry gun

L32 MG

8x35mm charge (100)

Mounted machine gun

ACGL3

44x52mm grenade (30)

Mounted automatic grenade launcher

Credits and Links

Please check out Eccentric Extras - Signature Weapons for additional non-standard-issue weapons and weapon variants from the armory of Angel's Rest!

Eccentric Tech is a companion series to The Eccentric's Angels, a Rimworld-inspired comic series on Reddit! You can see the full mod collection here.

Foxy's Armory v2.0 is only compatible with RimWorld v1.3 or later. For RimWorld v1.0~1.2, please check out Foxy's Armory 1.0.

The vanilla statistics for Foxy's Armory were derived from Rimsenal - Enhanced Vanilla Pack by rooki12k. The Combat Extended statistics for Foxy's Armory were derived from Combat Extended Guns by N7Huntsman.

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Зависимости мода

Логотип мода

Harmony

Логотип мода

Eccentric Tech - Core

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