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Resurrect Enemy Mechanoids

The mod adds new recipes for resurrecting hostile mechanoids and converting them into friendly ones. Once revived, these mechanoids can be resurrected again as usual.


Recipes

Recipe

Mechanoids

Steel

Advanced component

Subcore

Research

Light (Basic)

Agrihand, Cleansweeper, Constructoid, Lifter, Militor

25

0

1x Basic

Basic Mechtech

Light (High)

Fabricor, Paramedic

25

0

1x High

High Mechtech

Medium (Standard)

Lancer, Pikeman, Scorcher, Scyther, Termite, Tunneler*, Cyclops

50

0

1x Standard

Standard Mechtech

Medium (High)

Legionary, Tesseron

50

0

1x High

High Mechtech

Heavy

Centipede blaster, Centipede burner, Centipede gunner

100

0

1x High

High Mechtech

Ultraheavy

Apocriton*, Centurion, Diabolus*, Warqueen

150

1

1x High

Ultra Mechtech

  • Tunneler is technically a heavy mech, but is grouped with medium mechanoids due to its use of a standard subcore. This is a rare edge case and is included for completeness and consistency.
  • Apocriton is technically a medium mech, but is grouped with ultraheavy mechanoids due to its high power level. This also helps keep the number of recipes simple without adding a separate recipe for it.
  • Diabolus is grouped with Ultra Mechtech despite requiring only High Mechtech. This aligns it with other ultraheavy mechanoids and helps keep the number of recipes simple without adding a separate recipe for it.

Note: Steel is used for structural repairs, while subcores handle reprogramming. More advanced mechanoids require additional components to stabilize their systems.


Features

  • Non-buildable mechs that can be resurrected:
    [list]
  • Apocriton (ultraheavy)
  • Termite (medium)

[*] Apocriton changes:

  • Hate Aura doesn't affect its allies.
  • Resurrect Mech can be used by the player. The mod assigns the resurrected mechs to the mechanitor of the Apocriton, if the mechanitor doesn't have enough bandwidth, the resurrected mechs become uncontrollable.
  • Resurrect Mech slowly recharges over time (5 charges per day, up to 30), it only affects your colony mechs. This is an experimental feature, it can be tweaked or removed in further updates.

[/list]


FAQ

Safe to add to an existing game?

Yes.

Safe to remove?

Cancel all related bills and remove any Apocritons from your colony if you want to avoid mood debuffs. After that, you can safely remove the mod.

Are there any incompatible mods?

Possible conflicts with mods that patch resurrection bills or the resurrection process.

"Can't find corpse / Corpse is missing"

This should be fixed by now, but it can still happen if you draft a pawn while they are working on a resurrection bill. As a general fix, try removing and re-adding the bill.

Modding

You’re free to use this mod as a dependency in your mods. Add your own recipes for resurrecting your mechs, and the rest should be handled automatically.


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Логотип мода

Harmony

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