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See you, Rim Cowboy...

🎷 [b]See You, Rim Cowboy[/b] 🎷 [i]A Cowboy Bebop mod for RimWorld 1.6. No DLC required. More to come.[/i] [b]⭐ If you enjoy the mod, please consider leaving a Rating and a Favorite! ⭐[/b] [b]3... 2... 1... Let's jam.[/b] [hr] 📺 [b]Bounty Hunting System[/b] 📺 Hunt bounties across the Rim for silver and reputation, just like the show! [b]How it works:[/b] [list] [*] Build a [b]Big Shot TV[/b] (Misc tab) and power it. [*] Click the TV to open the Bounty Board. [*] Browse available bounties and accept one. [*] A bounty site appears on the world map! [i](🎯 Note: For now, the location spawns as a massive Red 'X' on the map—you can't miss it!)[/i] [*] Load your crew into a ship and fly to the site. [*] Kill or capture the target. [*] Reform your caravan and fly home. The silver reward drops right at your colony. [/list] [b]Bounty Tiers (Unlock with Reputation):[/b] [list] [*] 🟢 [b]Small Fry (Rep 0+):[/b] Petty smugglers and runaway raiders. Easy money. [*] 🟡 [b]Moderate (Rep 3+):[/b] Shady mechanics and mad dogs. Bring backup. [*] 🟠 [b]Dangerous (Rep 7+):[/b] Chemists and Pierrot-class psychos. Serious threats. [*] 🔴 [b]Infamous (Rep 12+):[/b] Generals, Vipers, and Red Eyes. The big game. [/list] [i]Higher tiers pay more silver, have more guards, and carry a chance of complications (like reinforcements showing up mid-hunt). Bounties expire if you wait too long, and targets can escape if you let them flee the map![/i] [hr] 🚀 [b]Flyable Ships[/b] 🚀 Three flyable, reusable shuttles. Research [b]Ship Salvage[/b] (requires Transport Pod research) to unlock construction! 🚧 [b]Developer Note:[/b] The textures for the Red Tail and Hammerhead are a little wonky right now, but they are fully playable and function perfectly! I will be pushing an update to fix their textures very soon. [list] [*] 🗡️ [b]Swordfish II:[/b] Spike's MONO racer. Fast, light, 150 fuel capacity. [*] 🛸 [b]Red Tail:[/b] Faye's ship. Balanced speed and cargo, 200 fuel capacity. [*] ⚓ [b]Hammerhead:[/b] Jet's heavy hauler. 300 fuel capacity, massive cargo space. [/list] [b]How to fly:[/b] [list] [*] Build a ship and fuel it with chemfuel. [*] Select the ship and load passengers/cargo. [*] Hit "Launch" and pick a destination on the world map. [*] The ship flies there and lands ready to use. Board it again to fly home! [/list] [i](💡 [b]Tip:[/b] Build an [b]ISSP Landing Pad[/b] from the Misc tab, and your ships will always land on it when returning home!)[/i] [hr] 🧥 [b]Cosmetics, Weapons, & Corgis[/b] 🐶 Outfit your colony with the iconic looks and gear of the Bebop crew! [b]Apparel & Hair:[/b] [list] [*] Spike Spiegel's Suit & signature messy hair. [*] Jet Black's Jumpsuit, bald dome, and iconic beard. [*] Faye Valentine's Outfit (female only) & headband style. [*] Edward Wong's Outfit, Goggles, & wild mane. [*] ISSP Uniform & Cap. [/list] [b]Weapons & Items:[/b] [list] [*] Jericho 941 (Spike's Pistol) [*] Glock (Faye's Pistol) [*] Walther P99 (Jet's Pistol) [*] Lucky Strike Cigarettes 🚬 [/list] [b]Animals:[/b] [list] [*] [b]Ein:[/b] The data dog. Much smarter than he looks. [/list] [hr] 🎬 [b]Scenario: "The Bebop Crew"[/b] 🎬 Start as Spike, Jet, Faye, Ed, and Ein with their signature gear. You spawn with everything you need to start hunting bounties on day one! [hr] 🛠️ [b]Support & Credits[/b] 🛠️ I believe in the personal touch. Add me and DM me if you are having any issues and I will fix it! [b][i]See you, space cowboy...[/i][/b] [b]PERMISSIONS:[/b] Personal, non-commercial use and additive compatibility patches are allowed. [b]RESTRICTIONS:[/b] You may NOT redistribute, re-upload, reverse-engineer, or extract any assets from this mod. You may NOT create retexture packs, asset replacements, or derivative works that modify, override, or replace any assets from this mod without explicit written permission.