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Caprini Xenotype

This mod introduces a custom xenotype, the Caprini, which has three subtypes- each Caprini you encounter is randomly given a subtype. They resemble goats, wield potent psychic talent, and each subtype has a set of roles they are best suited for. The subtypes are as follows:

Agrae - Farmers, soldiers, miners, and animal handlers. They tend to be dense, and have the weakest psychic potential of the subtypes- though it is still above average. They can fight in melee like nothing else, however, and are sturdy.

Chugomi - Intellecual sorts, such as technicians and researchers. Their psychic powers are the middle ground between the subtypes, and they're crack shots with guns. However, they are rather frail, and move slowly.

Matriani - Empathetic, but stern, Matriani make up most if not all Caprini leadership. This subtype comes packed with Archite Metabolism, and is the most potent psychically. However, they tend to suffer from depression, and are squeamish- they make terrible doctors.

Frosycho - Technically not a subtype, but rather, members of the other three subtypes who suffer from a neurodegenerative disease that only affects Caprini. The disease eats away at the parts of the brain responsible for moral reasoning, inhibition, and anger management. They can be distinguished by their red eyes, and the icy blue markings on their hands. They are hyperviolent psychos, and even less psychic than Agrae. They also do not sleep.

Changelog:

Version 0.2 - Added a variety of changes. Matriani Caprini now treat their psycast targets as 15% more sensitive.

Version 0.1 - Initial upload.