Rim of Madness - Vampires [Deprecated]
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
Adds vampires to RimWorld
Heavily inspired by Vampire the Masquerade, this mod introduces a disease known as vampirism.
There are five Vampire bloodlines included with the mod currently.
Different bloodlines have different abilities: 44 in total (check the vampire character menu).
Adds in "vitae" and blood mechanics (check the needs menu).
Watch BaRKy play the mod here:
[url=https://www.youtube.com/watch?v=7Yodgs6hlL8]https://www.youtube.com/watch?v=7Yodgs6hlL8[/url]
How to play as a vampire in a new game:
[list]
[*] Choose a [b]vampire scenario[/b] OR create your own with the added health condition for Vampirism. Then...
[*] a) Have a vampire appear in your initial colonists list. OR
[*] b) Find a vampire out in the world. Imprison them. Recruit them. Then select them, right click another colonist, and select "Embrace (Give Vampirism)" from the right click menu options.
[/list]
How to play as a vampire in an existing game:
It's recommended to start a new game with vampires. The only known method of playing vampires in existing games is to edit save files and add in the vampire health condition or use debug commands. No guide currently available for this.
Incompatibility
- Moody. Checks for food in caravans and causes errors.
Available in English, Spanish (by Daru), and Russian (by kr33man).
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REQUIRES JECSTOOLS TO PLAY
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