"The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?"
Adds in a set of unique power armour, 17 new weapons and a new faction to go with it. (Note:1.0 version is factionless and a 1.1 version without a faction is available)
it was about time I got around at this updated! only took me what? A year >.>
Sorry about the wait but now there is some extra weapons and armour and now a faction!
Features:
A set unique power armour, its highly resistant to weapons fire and has been tailored specifically for extreme environments and has specially designed servos to allow for extra mobility to the wearer. (all of which comes at a high cost in materials)
16 new late-game charge weapons (plus a combat knife), all are expensive and complicated to make but pack a punch to match.
A faction of off-world mercenaries, gone rogue. Completely unwilling to engage in any sort of diplomacy with their only concern being how much of your stuff they can pillage. Having almost exclusive access to their own Contractor equipment makes them a dangerous opponent.
Special thanks to Shotgunfrenzy and Luizi for the Weapon Sprites
and to Atlas for body armour and A-Friendo for the helmet lovely helmet that inspired this. <3
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FAQ:
Q: Compatible with combat extended?
A: Yes it should be, if you're having any problems download the latest version of CE from github (as I too dislike the vanilla combat) :P
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Weapon Stats:
[url=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F19OtC8oEh8gdyAKpb02vMqmJczrK-HaIHPM-w6aa3KLU%2Fedit%3Fusp%3Dsharing]https://docs.google.com/spreadsheets/d/19OtC8oEh8gdyAKpb02vMqmJczrK-HaIHPM-w6aa3KLU/edit?usp=sharing[/url]
I've done my best to balance these but I'm not 100% sure with it, so any feedback for things to change would be appreciated.
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Armour and Weapons only version:
Steam Page: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2040946438]https://steamcommunity.com/sharedfiles/filedetails/?id=2040946438[/url]
o7