Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Faction Control (1.4-1.6)

If you want to support me click here: [url=https%3A%2F%2Fko-fi.com%2Fthereallemon][img]https://storage.ko-fi.com/cdn/kofi2.png[/img][/url][ko-fi.com] [hr] "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Struggle with the settings? Here are two video: - [url=https://youtu.be/W1PRqgG9804]Grouped but overlapping settings[/url] - [url=https://youtu.be/LtuoN2Kles0]Grouped and not overlapping settings[/url] Tips: To everyone who has factions spawning right next to each other despite your min/max distance settings and setting density to ON, turn off the max distance. Use only the min distance, this fixed it for me. It also fixes large areas of the globe being left empty. Options: [b]Disable Faction Limits[/b] Enabling this setting will allow the Create World menu to add more than 11 factions to a world. [b]Override Faction Max Count[/b] Force modded factions that do not specify "maxConfigurableAtWorldCreation" to show up in the base game's Create World Faction Count tab. It's on by default. If anyone runs into issues with this setting please disable it in settings and restart the game. [b]Population Override[/b] If the Min/Max values are changed, this will greatly override the "Population" slider on the Create World page. [b]Tile Distance Between Faction Groups[/b] Specify either/both the Minimum/Maximum distances that faction groups can spawn from each other. This is an advanced option and can easily prevent faction groups from spawning on the map and will take many tries to get the values to work. Leave it disabled to keep base game behavior. [b]Faction Base Density[/b] Allows Factions' settlement to be closer together. If "Off", the base game's logic is used. If "On", the settlements will be closer together the more "Crowded" the slider bar is moved to the left. [b]Dynamic Coloring and Goodwill has been broken out into its own mod (UPDATED TO 1.4)[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2883213149]https://steamcommunity.com/sharedfiles/filedetails/?id=2883213149[/url] [b]Incompatible With:[/b] - Disable Override Faction Max Count if you use mods that add faction settlements after world creation - Rim-Hivers (untested in 1.4) [b]Realistic Planets[/b] Make sure to enable compatibility mod in settings [b][u]Credits:[/u][/b] - Rainbeau Flambe (dburgdorf) (original) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1509102551&searchtext=faction+control]Kiame Vivacity (previous versions 1.0 to 1.3)[/url] - TheRealLemon (current) The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.) [b]Designer225[/b] for improving map generation and allowing this mod's settings to apply to new settlements after world generation. Translators: Proxyer - Japanese 53N4 - Spanish WexMan & kr33man - Russian RunningMelos - Chinese Erazil & Qux - French Danimineiro - German [url=https%3A%2F%2Fgitlab.com%2Fkoenlemmen%2Frimworld-factioncontrol-master%2F]Git (has assembly for direct download)[/url][gitlab.com] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1509102551&searchtext=faction+control]To support Kiame Vivacity please go to the previous version of the mod[/url]