Adds ranged shield belts. (can equip ranged weapon)
The shield belt added in this mod absorbs 1 damage per shield point. This is intended to be easy for players to calculate in the field.
In addition, a recharge wait time is required even when the shield is hit, and the remaining time until recharge is displayed.
Settings
The performance and price of shield were designed with balance in mind. However, many may disagree with this. If you want to make the game more difficult or easier, you can adjust shield stats multiplier.
Effects
you can select shield effect you want in settings between hexagon shield and royalty style shield.
If you want a vanilla-style shield effect, select the royalty style and turn off Shield hit effect only setting.
Item information
T1 Ranged shield belt
- material : 3 component, 30 plasteel, 50 steel
- 30 shield point, recharge 0.25 per second, 30 seconds wait recharge on hit, 53 seconds wait recharge on broken
T2 Ranged shield belt
- material : 3 advanced component, 50 plasteel, 20 uranium
- 60 shield point, recharge 0.5 per second, 25 seconds wait recharge on hit, 53 seconds wait recharge on broken
T3 Ranged shield belt
- material : 10 advanced component, 150 plasteel, 80 uranium, 1 shield core
- 120 shield point, recharge 1 per second, 20 seconds wait recharge on hit, 53 seconds wait recharge on broken
T3F (Fast-charge) Ranged shield belt
- material : 10 advanced component, 150 plasteel, 80 uranium, 1 shield core
- 60 shield point, recharge 2 per second, 15 seconds wait recharge on hit, 20 seconds wait recharge on broken
Quality
recharge wait time is affected by item quality. -20% on legendary.