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Mechanite Forge

Exploring mechanites beyond just Luciferum. Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels. *Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Also the flankers best friend in their arsenal. Be sure to take cover when it breaks! *Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. There is a catch though when regrowing lost bits; It hurts. A LOT! *Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium. *Addiction purifier will make even the most immersed junkie drug free at first use. Also helps your colonists stop dealing with the devil. *Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites. Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropriate research. 27/07/2021 Updated to 1.3 (I've removed support for 1.0, 1.1 & 1.2 as i'm not sure if the latest updates are compatible) 28/08/2021 Added (x hrs) to Herculium & Peithium like Penoxycyline has (2 days~ ish) as requested by comments. Added "allowMixingIngredients" to the Synthesize Neutroamine recipe as requested by VonArens. 22/10/2022 Updated to 1.4 23/10/2022 Fixed non issue bug with an optional variable in method not being declared. Hid mod menu as it's still in work (my bad!) Hid debug messages 27/06/2024 Updated to 1.5 Mechanite Forge graphics update and sizing changes to make it fit Rimworld better Mechanites can now stack, new graphics for stacks. 11/07/2025 Updated to 1.6! Mechanite forge has even more graphics updates - Massive thank you to ThatBartGuy with their permission i've added their drug graphics and an alternative folder for their forge graphics. Mod menu is now visible again; Respect scarification Ignore luciferum addiction from purifier for lore accuracy Slider for power consumption Hopefully this should work alright, don't post issues without a hugslib log otherwise it get's deleted. I might add more in the future (Feel free to suggest). Uploaded with Horologium's permission. Credits: Trinityx - Updated to 1.3 to 1.6. ThatBartGuy - Mechanite Forge graphics update and drug graphics. Horologium - Updating and restoring mod from B18 to 1.2. ChJees – Concept, C# & XML (original) Xen - Art