Exploring mechanites beyond just Luciferum.
Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels.
*Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Also the flankers best friend in their arsenal. Be sure to take cover when it breaks!
*Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. There is a catch though when regrowing lost bits; It hurts. A LOT!
*Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium.
*Addiction purifier will make even the most immersed junkie drug free at first use. Also helps your colonists stop dealing with the devil.
*Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites.
Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropriate research.
27/07/2021
Updated to 1.3 (I've removed support for 1.0, 1.1 & 1.2 as i'm not sure if the latest updates are compatible)
28/08/2021
Added (x hrs) to Herculium & Peithium like Penoxycyline has (2 days~ ish) as requested by comments.
Added "allowMixingIngredients" to the Synthesize Neutroamine recipe as requested by VonArens.
22/10/2022
Updated to 1.4
23/10/2022
Fixed non issue bug with an optional variable in method not being declared.
Hid mod menu as it's still in work (my bad!)
Hid debug messages
27/06/2024
Updated to 1.5
Mechanite Forge graphics update and sizing changes to make it fit Rimworld better
Mechanites can now stack, new graphics for stacks.
11/07/2025
Updated to 1.6!
Mechanite forge has even more graphics updates - Massive thank you to ThatBartGuy with their permission i've added their drug graphics and an alternative folder for their forge graphics.
Mod menu is now visible again;
Respect scarification
Ignore luciferum addiction from purifier for lore accuracy
Slider for power consumption
Hopefully this should work alright, don't post issues without a hugslib log otherwise it get's deleted.
I might add more in the future (Feel free to suggest). Uploaded with Horologium's permission.
Credits:
Trinityx - Updated to 1.3 to 1.6.
ThatBartGuy - Mechanite Forge graphics update and drug graphics.
Horologium - Updating and restoring mod from B18 to 1.2.
ChJees – Concept, C# & XML (original)
Xen - Art