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[SR]Raid Extension

Raid Extension ID:2554928098 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FShadowrabbit%2FModRimWorldRaidExtension]https://github.com/Shadowrabbit/ModRimWorldRaidExtension[/url] Support Languages: Chinese(简体中文), English, ChineseTraditional (繁體中文), French (Français), Russian (Русский), PortugueseBrazilian (Português Brasileiro), Japanese (日本語), Korean (한국어), German (Deutsch) There is another Russian version by Volkodav may need to subscribe to this: [url=https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2555952380]https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2555952380[/url] [b]I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation. I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation. I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.[/b] Description 4 new incidents have been added to this mod. These events expanded the ways in which hositle factions interact with colonists, making them not limited to the form of raids. Poaching In this incident, the enemy will target the nearest larger animal. It may be colonial or wild. If successfully killed, they will leave with the corpse of the prey. If you fail, you may face crazy animals. [img]https://i.imgur.com/EuPnufu.gif[/img] Logging In this incident, the enemy will try to cut some trees on your map, they will quickly leave with the wood, if you try to approach and stop, they will attack you. [img]https://i.imgur.com/1X2eRHK.gif[/img] Lost Raider There are a few hapless guys here, come and greet the new members of your dungeon! Hositle Caravan Passing By This incident provides a legal opportunity to rob the caravan, but the enemy's caravan will have twice as many guards as the friendly faction. [img]https://i.imgur.com/0iQKQgx.gif[/img] Compatibility It is difficult to cause incompatibility (as this mod is primarily event-driven). Everything else should be fine. Credits Preview image is created by [url=https://steamcommunity.com/id/Afuuuuu]金兔子拉面[/url] code by me. Languages English, ChineseSimplified and ChineseTraditional by me. French by [url=https://steamcommunity.com/profiles/76561198065946042]qux[/url] Russian by [url=https://steamcommunity.com/id/Volkodavwar]Volkodavwar[/url] and [url=https://steamcommunity.com/id/Quara5iK/]Quara5iK[/url] PortugueseBrazilian by [url=https://steamcommunity.com/id/bambino-]Bambinoff[/url] Japanese by [url=https://steamcommunity.com/profiles/76561198257945076]Proxyer[/url] Korean by [url=https://steamcommunity.com/profiles/76561198035343782/]inbae[/url] German by [url=https://steamcommunity.com/id/botchnade]b0tch[/url] Thanks. FAQ [b]Will the enemies cut the gauranlen trees?[/b] Of course they will, but they will not deliberately cut down these more important trees. They only care about which tree is close to them.