Medieval Fantasy Xenotypes and Factions
This mod adds a collection of new xenotypes and factions for fantasy races including:
- High Elves- Adds a high elf kingdom of dexterous Elves which live for a long time and have bonuses with pycasting.
- Elves - Adds a tribe of tribal elves who are dexterous and long lived (ie. wood elves).
- Dark Elves - Adds a tribe of savage dark elves who are violent and good at combat.
- Blood Elves - Unhappy elves skilled with magic. (WIP)
- Snow Elves - Angry pale elves who are adept at surviving in the cold. (WIP)
- Dwarves - These short stout humanoids excel at mining and have their own realm.
- Gnomes- These short stout humanoids excel at intellectual and mining.
- Draenei- Hooved humanoids from WOW (WIP)
- Orcs - The large humanoids live in a tribe and are violent brutes who excel at combat but not much else.
- Goblins - These tiny green humanoids live in a violent cannibalistic tribe and are quite annoying to deal with.
- Kobolds - These tiny rat-dragons live in a violent cannibalistic tribe and are quite annoying to deal with.
- Dracthyr - These dragonoid lizardfolks live in a violent tribe and are powerful and can fly but difficult to maintain control over.
- Lizardfolk - A tribe of nudist small lizardfolk who lay eggs are weak but plentiful.
It also adds factions for some of the basegame xenotypes to fit in medieval settings: pigskin tribe and yytakin tribe. Lastly, there is a multi-species kingdom you can befriend which includes almost all species (including some from Biotech).
Lastly, I've also added quite a few new xenotype icons or symbols for whatever random species you might want to make.
My 1.4 Medieval Modlist:
If you are looking for a "streamlined" Medieval modlist then check this out:
1.4 Medieval Modlist
I've taken care to ensure that it is multiplayer compatible.
Dependencies:
These modpack is dependent on Biotech, Ideology, Harmony Mod, Vanilla Factions Expanded, Outland Genetics, and Alpha Genes.
I have tried coding in the dependency for everything in case you are missing things but I am bound to have missed things; there may be bugs.
Compatibles:
These modpack has additional compatibility for:
- Vanilla Factions Expanded: Medieval - Support for the High Elf, Dwarf, and multi-species kingdoms.
- Metabolic Adjusters - Adjusts the new xenotypes to be a bit more in line with my settings. Also, adds additional size adjustments for various species.
TODO:
- Unique factions with Vikings.
- Custom names for the various factions.
- Addition of a gnome species and faction.
Thanks!
Special thanks to Neronix, the author of the fantastic Outland series, I couldn't have made this mod without their hard work with the variety of additional genetics! It's exactly what we are needing for a medieval fantasy playthrough.
Thanks to NGDaniel for the cover/preview art!
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