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Compressed Raid(Abandoned)

Compressed Raid 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. We are happy to announce that [url=https://steamcommunity.com/id/mrvokaerian/myworkshopfiles/?appid=294100]Vokaerian[/url] will continue to upload it. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3227665030]Compressed Raid (Continued) 1.5 by Vokaerian[/url] Thank you very much. 2023-01-21 ryouta [hr] Update notes [b]2022-10-24 Updated.[/b](The latest version is now 1.4) [list] [*] RimWorld version 1.4 is now supported. [/list] About this mod This mod reduces the number of raiders in a single raid and enhances the raiders in proportion to the reduced number. It meets the need of "I don't want to lose the fun of incremental difficulty, but I don't want to freeze my computer with too many raiders." By default, the maximum number of raiders is 100, and the enhancement factor is modest. If you feel that this is not enough, you can make more detailed settings in the mod settings. And by the way, "Mechanoid cluster" is not supported. Explanation of MOD setting items [b]This section has been moved to the following thread because the text became too long and exceeded the character limit.[/b] [url=https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675345497554/]https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675345497554/[/url] I will add it here in the future. Setting Tips If you use this mod with default settings, it may cause [b]raiders too strong to deal with[/b], depending on your environment. If this happens, you will need to review your settings, but the amount of spoon feeding will vary depending on your environment. If you encounter such a situation, we suggest that you set the [b]Common enhancement factor[/b] to a small value such as [b]0.1[/b] to make the degree of reinforcement milder, and then gradually increase the setting while observing the situation. To mod developers The [b]Add Drug Effects[/b] feature added in 1.2.7 will automatically include drugs added by other mods in the lottery table if they are useful in combat. However, if the mod creator decides to exclude your mod's drugs, or if they want to enforce a set operation with negative effect regardless of the mod settings, they can patch it that way. [b]Please check the below thread for details.[/b] [url=https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675346056933/]https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675346056933/[/url] Special Thanks [u][b]- Contribution to translation.[/b][/u] English translation : Google, DeepL