Copyright & Disclaimer
This is a temporary update for Thick Roof Miner. All original assets and intellectual property belong to the original author, Murmur.
📋 Update Notes
- Version Compatibility: Fully updated for RimWorld 1.6.
- UI Refactor: Refactored using translation keys and added a comprehensive MOD settings menu.
- Language Support: Integrated English and Simplified Chinese localizations.
🛠️ Features & Settings
- Search Radius: Adjust the scanning range for thick roof density calculation (1-50 tiles).
- Collapsed Rock HP: Customize the max hit points of collapsed rocks (1-10,000).
- Drop Chance: Precisely set the drop probability for each resource type.
- Drop Quantity: Independently configure the amount of resources dropped per instance.
- Supported Resources: Chunks, Steel, Silver, Gold, Plasteel, Components, Jade, and Uranium.
📜 Original MOD Description
🚀 Overview
When a thick roof collapses, it is truly destroyed. However, the resulting collapsed rocks are much sturdier and require significant effort to clear.
📖 Detailed Mechanics
In vanilla RimWorld, when a thick mountain roof collapses, the roof doesn't actually disappear; it just spawns a collapsed rock wall, and the roof remains even after the wall is mined. This MOD ensures the thick roof is removed upon collapse. The resulting collapsed rock walls have a maximum of 5,000 HP, with the actual HP depending on their depth within the mountain. Closer to the edge = lower HP = faster mining.
⚙️ Core Changes
- Roof Support: Collapsed rock walls no longer provide support for adjacent roofs.
- Hit Point Scaling: Max HP for collapsed rocks is set to 5,000 (configurable).
- Resource Drops: Mining collapsed rocks now has a chance to drop resources. Probabilities can be adjusted in the MOD settings menu.
💝 Special Thanks
- Special thanks to the original author Murmur for creating this excellent MOD.
- Thanks to Dr. Zhivago for the creative concept of scaling mining difficulty based on mountain depth.