Copyright & Disclaimer
This is a temporary update for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2160890454]Thick Roof Miner[/url]. All original assets and intellectual property belong to the original author, [b]Murmur[/b].
📋 Update Notes
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[*] [b]Version Compatibility:[/b] Fully updated for RimWorld 1.6.
[*] [b]UI Refactor:[/b] Refactored using translation keys and added a comprehensive MOD settings menu.
[*] [b]Language Support:[/b] Integrated English and Simplified Chinese localizations.
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🛠️ Features & Settings
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[*] [b]Search Radius:[/b] Adjust the scanning range for thick roof density calculation (1-50 tiles).
[*] [b]Collapsed Rock HP:[/b] Customize the max hit points of collapsed rocks (1-10,000).
[*] [b]Drop Chance:[/b] Precisely set the drop probability for each resource type.
[*] [b]Drop Quantity:[/b] Independently configure the amount of resources dropped per instance.
[*] [b]Supported Resources:[/b] Chunks, Steel, Silver, Gold, Plasteel, Components, Jade, and Uranium.
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📜 Original MOD Description
🚀 Overview
When a thick roof collapses, it is truly destroyed. However, the resulting collapsed rocks are much sturdier and require significant effort to clear.
📖 Detailed Mechanics
In vanilla RimWorld, when a thick mountain roof collapses, the roof doesn't actually disappear; it just spawns a collapsed rock wall, and the roof remains even after the wall is mined. This MOD ensures the thick roof is removed upon collapse. The resulting collapsed rock walls have a maximum of [b]5,000 HP[/b], with the actual HP depending on their depth within the mountain. Closer to the edge = lower HP = faster mining.
⚙️ Core Changes
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[*] [b]Roof Support:[/b] Collapsed rock walls no longer provide support for adjacent roofs.
[*] [b]Hit Point Scaling:[/b] Max HP for collapsed rocks is set to 5,000 (configurable).
[*] [b]Resource Drops:[/b] Mining collapsed rocks now has a chance to drop resources. Probabilities can be adjusted in the MOD settings menu.
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💝 Special Thanks
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[*] Special thanks to the original author [b]Murmur[/b] for creating this excellent MOD.
[*] Thanks to [b]Dr. Zhivago[/b] for the creative concept of scaling mining difficulty based on mountain depth.
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