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Aurora

Adds the Aurora from Subnautica as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2. Specs : - Spinal Barrel Laser with 40 amplifiers for "mining purposes" - 8 Large laser turrets for "Point defense" against "asteroids" - 2 Railgun turrets - 32 Large coolant tanks - 54 Large Heatsinks - 36 Heatsinks - 8 Shuttle bays - 8 Large Shuttle bays - 16 Containers (2880 stack capacity) - 6 Salvage bays - 1 Cinema - 1 Sapient Holodeck - 1 Mechanoid Laboratory - 1 Laboratory - 1 Hospital with 32 hospital beds - 44 Ship cryptosleep caskets - 6 Decorative escape pods (yes, i know(They have one fabricator, one radio and one medkit fabricator each)) - 1 Workshop with 11 fabricators - 26 Barracks (98 crew capacity) - 2 Hydroponic rooms - 2 kitchens - 2 Dining rooms - 3 Shields - 9 Fission reactors - 8 Capacitor Arrays - 7 Nuclear engines - 68 Solar Generators - 1 Bridge with advanced sensors - A lot of empty rooms for your customization needs This ship can be used with just SOS2 and no other mods but you will be missing : Some Hull corners (PA's more hull corners) The Containers (Adaptative Ideology Storage) The fabricators, radios and medkit fabricators (Subnautica machines)