Adds the Aurora from Subnautica as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2.
Specs :
- Spinal Barrel Laser with 40 amplifiers for "mining purposes"
- 8 Large laser turrets for "Point defense" against "asteroids"
- 2 Railgun turrets
- 32 Large coolant tanks
- 54 Large Heatsinks
- 36 Heatsinks
- 8 Shuttle bays
- 8 Large Shuttle bays
- 16 Containers (2880 stack capacity)
- 6 Salvage bays
- 1 Cinema
- 1 Sapient Holodeck
- 1 Mechanoid Laboratory
- 1 Laboratory
- 1 Hospital with 32 hospital beds
- 44 Ship cryptosleep caskets
- 6 Decorative escape pods (yes, i know(They have one fabricator, one radio and one medkit fabricator each))
- 1 Workshop with 11 fabricators
- 26 Barracks (98 crew capacity)
- 2 Hydroponic rooms
- 2 kitchens
- 2 Dining rooms
- 3 Shields
- 9 Fission reactors
- 8 Capacitor Arrays
- 7 Nuclear engines
- 68 Solar Generators
- 1 Bridge with advanced sensors
- A lot of empty rooms for your customization needs
This ship can be used with just SOS2 and no other mods but you will be missing :
Some Hull corners (PA's more hull corners)
The Containers (Adaptative Ideology Storage)
The fabricators, radios and medkit fabricators (Subnautica machines)