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Simplified Enemy Loot: Scraps

[i]George the Brute: Boss, we're done sorting through the raiders: the bodies in good condition were sent to the organ farm, the others properly... disposed of. We recovered seven hundred and thirty-three bad quality pump shotguns, two hundred and five tainted flak jackets, and about 2000 cowboy hats. Oh, they really love those cowboy hats... The Boss: That makes no sense, George. I'm a man from prehistoric times, I have no idea what a rifle or even a jacket is! Toss all that into the scrap pile for melting. George: More work...[/i] [hr] What does the mod do? Tired of having billions of low-quality items after every raid? Want to spice up your game by avoiding finding cutting-edge weapons on the first real raider wave? Need to simplify the multiple bills on your electric smelter tab? Loot Scrap transforms everything carried by enemies, strangers, and ancients into scraps that you can then smelt to recover precious resources, or dismantle at the machining table to recover components. Everything is configurable. Do you want to know more? [list] [*] The mod calculates the total value of a pawn's equipment. This value determines the number and type of scraps recovered by your greedy hands. [*] The four scrap types are: junk scrap, good scrap, high quality scrap, and glitterworld scrap. [*] Choose which parts of your... spoils of war are transformed into scrap: full inventory, only clothing, never scrap unique weapon, etc. [*] Choose the recipe yield for each scrap type. [*] Lock scrap machining behind the Fabrication research (enabled by default). [/list] [hr] Acknowledgments Big thanks to Loot Manager for the inspiration. Credits [list] [*] Original idea: Supergob [*] Implementation: Admiral Penguin (Gilith) [/list] FAQ [b]Weapons still drop sometimes?[/b] Sometimes your colonists are so sadistic that they cut off your unfortunate opponents' arms. In that case, the enemy drops their weapon. A cruel fate that we cannot modify.