A very small mod which simply removes starting technology from any and all player factions you can start as, including from mods. Geared for players who want to play a long, marathon game.
Inspired by the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=913240446]Tribals Know Nothing[/url] mod. The difference here is that that mod adds a new tribal faction with zero tech whereas this one just patches the existing faction. By doing this, you won't miss out on any content that targets the normal vanilla factions like say for example wanderer events, which are faction-specific.
[b]Note:[/b] There is no need to leave this mod enabled after you start your game. The lack of tech is locked in.
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[url=https://steamcommunity.com/id/owlchemist/myworkshopfiles/?appid=294100]🦉See my other mods[/url]