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Barely Better Spots

Overview This mod merges [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2492243369]Barely Restricted Spots[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2491806757]Barely Visible Spots[/url] into one, now tagged for 1.4. This allows you to place spots upon buildings. You could, for example, place a crafting spot upon a table, a party spot along a bar counter, or a meditation spot upon a chair. In the provided screenshot, there is both a crafting spot and a party spot on the table in the same space. It also allows you to make spots invisible, or subtle. Spots [list] [*] Marriage spot [*] Party spot [*] Crafting spot [*] Butcher spot [*] Caravan packing spot [*] Animal sleeping spot [*] Royalty DLC's meditation spot [*] Ideology DLC's ritual spot [*] Biotech DLC's baby sleeping spot [/list] Mod support [list] [*] Allies Spot [*] Trade Ships Drop Spot [*] Trading Control [*] [KV] Trading Spot [*] Empire (its tax spot) [*] Taki's Random Stuff (continued) [*] Primitive Workbenches [*] Musical Instruments Continued [*] Ceramics [*] ZARS Tribalism [*] Research Spot [*] VE - Outposts Expanded [*] Rimsential Spaceports [*] DBH Piss Point [/list] Note that, like other mods that allow placing things upon buildings, it requires a small amount of self-policing. You could, for example, place a crafting spot on top of a wall... and who would want to do that?! This is a lightweight xml-only patch and can be freely added or removed from games. FAQ [list] [*] [b]Q. How do I make the "change graphic" button not random?[/b] A. Go to the mod options -> Vanilla Expanded Framework, there's a checkbox in there to make this function sequential instead of random. [/list] [hr] [url=https://steamcommunity.com/id/owlchemist/myworkshopfiles/?appid=294100]🦉See my other mods[/url]