Mouse Aim fire controller (limited velocity pivot yaw, fixed
Upcoming fixes etc:
-a more accurate function compensating for the position of turrets
-speed control
-explanation images maybe?
This is a new much improved version of the previous controller. Much easier to customise now and has full support for side and rear facing turrets.
The goal was to make 3rd person mouse aiming similar to how it is in games like War Thunder, World of Warships, World of tanks. etc.
Quick guide:
The direction of the connected seat dictates which way is forward.
Only necessary input connections are: Seat data composite and a boolean signal for turning it on.
Ballistics computer input simply adds a number to pitch.(Might put some simple equations so the processor takes just the distance instead.)
Reload rack temporarily sets it to its spawning position, this is for if you have a First-stage ammo stowage in the turret that needs to be refilled. The setting allows this stowage to be automatically reloaded.
Properties:
- "Horizontal Positive limit" and "Horizontal Negative limit" are like a clamp for the velocity pivot.
- "Vertical Positive limit" and "Vertical Negative limit" are clamp of the robotic pivot controlling the pitch of the turret.
-"Clamped ..." values for when the yaw velocity pivot is within a certain threshold.
-The last value pair is for setting the upper and lower threshold(like a Threshold gate)
-Switch to toggle threshold clamp
-Dropdown menu to select which way the turret is facing relative to the 'forwards' direction
-Vertical trim just in case necessary
-Option to have a limited sector where the gun cant fire.
-Positive and negative threshold for said sector
-Blocks from Centre of Mass(CoM, for single turret vehicles you can leave this as 0)
-Toggle horisontal adjustment(For single turret vehicles you can leave this off as it may cause problems)