The Juggernaut Battlecruiser - Dreadnought Lands
The Juggernaut Battlecruiser - Dreadnought Landship
Overview
Uniting the firepower of entire armadas, the Juggernaut not only vaporizes your enemies, but also your CPU.
With a hefty pricetag, you've already won any war, if you can still afford one of these.
The Juggernaut is the pinnacle of land based warfare, with it's front line fighting capability outnummering anything else.
With it's versatile sensor suite, it's short to long range weapon system, it's Iron Dome air defence system and it's underwater working engines, you can just fight anything... anything!
Features
Driver
As with it's brethren, the Juggernaut's chassis features four independ electric tracks. All four are steered and allow The Crawler to turn on the spot or even - Crab Mode enabled - move sideways.
It's high traction tracks allow it to climb considerable slopes.
The high compression jet engine, powering it's generator, have such a high compression ratio, that they can even compress the oxygen out of the water for combustion, allowing the Crawler to work underwater.
With it's much more powerful generators, compared to it's Diesel powered brethren, the Juggernaut is able to achieve speeds of up to 50 km/h, making it a feared front line fighter.
To the Drivers suite of controls belong not only the lighting of the vessel, but also a RadarMap with waypoint indication and an autopilot. Additionally, the Driver controls the RWR (Radar-Warning-Receiver) the CMS (Counter-Measure-System), can dispens chaff or even enable Auto-Chaff, to protect the Crawler on additional layer from threats.
A variety of access hatches and repair equipment allow the crew of the Crawler to access it's superstructure to perform repairs or even rebalance ammunition.
WARNING!
Engine room and superstructure is not accessible while submerged!
Commander
The commander controls all weapon systems (machine guns, heavy guns, cruise missiles, Iron Dome ADS) and can steer the backboard targeting pod.
With it, he can designate targets, track them or scan autonomously for radar targets. The targeting computer of the assigned weapons will automatically aim them at a valid target. He only needs to press the button to unleash hell.
Reloading happens automatically.
The Iron Dome Air-Defence-System consists of a cabable self reloading Surface-to-Air-Missile system derived from Richman's SAM-Container with 38 Anti-Air-Missiles and a triple of autonomous minigun equipted CIWS (Close-In-Weapon-System) turrets to intercept even incoming missiles.
With over 1000 shells of mixed heavy ammo (HE, AP, I) for the main guns, nothing will dare to stand in the way of the Juggernaut.
For rearming, the Juggernaut features a reloading interface on it's belly to rearm Main Guns, MGs and CIWS. The other weapons can not be rearmed in the field.
Observer
The Observer can control the starboard targeting pod. If he sees a need arise to fight targets on the starboard side, he can assume control of starboard weapons to engage targets independend of the commanders backboard weapons.
The observer station is also a fully fledged NFT control station, enabling the Observer to control NFT assets on the battlefield.
The screen also features a weather logger to give the crew a better awareness on the battlefield.
Specs
Mass
49'410
Cost
$ 612'370.-
(+ $ 161'500.- ammo)
Tank capacity (Jet-A1)
~27'500 L
Travel Range
~7h / >300 km
Top Speed
50 km/h
Minimum Workbench Size
Large Hangar / Large Dock
Armament
4x Triple Battle Cannon Turrets:
285 Mixed Ammo Shells (front)
125 Mixed Ammo Shells (aft)
230 Mixed Ammo Shells (aux)
4x Dual Machine Gun Turrets:
1'600 HE Rounds (each)
16x Cruise Missiles
3x CIWS
1'100 HE Rounds (each)
1x Self-Reloading SAM System
38 Missiles
36 Chaff
+ a variety of small arms
Operation
Driver
The Crawler can run on it's internal batteries, but only for a short amount of time. If battery voltage is too low, you may be unable to start the engines.
Start one engine after the other, for optimal starter voltage.
When Drive Mod is disabled, the parking brake is set.
You can switch through a range of cameras on the hull, to give you better awareness of your surroundings.
If no waypoint is set for AP, AP will hold HDG.
RWR acousting warning is only audible, when CMS set to ARM. Auto-Chaff will automatically dispense chaff for every 2s the RWR stays on.
Commander
Switch on screen and targeting system to designate targets for weapon systems. Main Guns and MGs have to be armed by the Commandar to be used by him or the Observer (starboard mode).
The Commander can also arm the cruise missiles, the SAM and CIWS systems of the Iron-Dome seperately. CIWS turrets can be disabled individually in case of malfunction.
The SAM system features a siren to be enabled when a missile is launched, giving the crew an additional alert of aerial threats.
Remaining ammo counters for primary and secondary weapons are shown on targeting screen. Additionally remaining ammo is shown as bar indicator (like CIWS), giving the crew an indication of the remaining battle time.
Cruise Missile control enables the launch of long range missiles. Those can be targeted by the targeting pod, with the map or directly via coordinates.
CAUTION:
When a missile launch is in progress, the Air-Defence-Suite is supressed!
Launching cruise missiles while under attack by aerial threats is not advisable!
Observer
The Observer can control the starboard targeting pod and even control starboard weapons. But those have to be armed first by the commander.
Controls are identival to the Commander.
Alternatively, he can switch to the NFT control screen to control an NFT asset on the battlefield.
As third option, the Observer has access to a weather logging screen.
Rearming
Use the dedicated rearming containers that fit to the Juggernauts Rearming Interface. Ensure correct alignment of the container (interface aft). Then deploy the containers and carefully drive ontop of the container until the latches lock. Rearming should start automatically. The Commander has a button to disconnect the container, after rearming is complete.
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