[i]This is an updated, recompiled and fixed reupload of Dametri's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2111808313]https://steamcommunity.com/sharedfiles/filedetails/?id=2111808313[/url] mod.[/i]
Changes and fixes:
[list]
[*] Updated to 1.3, 1.4, 1.5 and fixed broken defs
[*] Added an option to exclude Empire from tech level limitations (it will be always eligible to visit or attack you if ON)
[*] Added an option to exclude Mechanoids from tech level limitations (they will be always eligible to attack you if ON)
[*] Changed mod settings screen. Now includes the list of factions eligible to attack you.
[*] Vanilla Storyteller Expanded - Winston Waves mod support. It uses a custom raid logic so this mod doesn't work with the Winston Waves storyteller without a special patch
[/list]
Let me know if there are any issues.
[url=https%3A%2F%2Fko-fi.com%2FH2H4CFADE][img]https://images.steamusercontent.com/ugc/14094293313377831120/482EBDD6C4C3C7EED44EEDA6D9C310AD59049310/?imw=200&imh=50&ima=fit&impolicy=Letterbox[/img][/url][ko-fi.com]
[b]DISCLAIMER:[/b] Please unsubscribe from the original mod, don't use the old 1.2 version and this new 1.3 version at the same time.
The reason: they use the same packageId and Defs.
If I change packageId, patches in other mods will stop working and will have to be updated; and if I change Defs, you won't be able to switch back to the old mod without breaking the save should the author eventually decide to update their version.
Original desciption:
Grants control over the tech level of the factions that will raid you. Not every faction leader is Cortés.
Compatible with existing saves.
Requires Harmony.
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Features
By default, your "effective tech level" will be calculated as the highest tech level where you've completed 25% of the research, and enemies more than 1 tech level above this level won't raid you.
However, this is fully customizable with options:
Set a fixed tech range for raid factions
Use your highest tech researched instead
Use your actual tech level (which won't change without mods, but is compatible with Tech Advancing and Techblock)
Adjust how many tech levels above and below your effective level raiders can be.
Note that this will NOT force factions that wouldn't otherwise raid you to raid you. This means if your settings are too strict, you won't get raids. The settings menu will show you what factions are eligible with your current settings.
It's particularly important to note that the base game has NO VANILLA MEDIEVAL FACTIONS, so be aware of that if you don't add any from mods.
Works well with Arcane Technology for control over the tech level of the gear your colonists can use.