[b]ANIMA EXTRCT[/b]
A mod that allows you to refine Anima Fibers into Anima Extract.
This extract could then in the early- mid-game be used to create psy-drugs, and in the lategame be used to synthesize Eltex.
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This is my first published mod.
The concept for this mod is that after the discovery of Anima Grass cultivation some rim-scientists would seek to unlock its secrets and would eventually corrupt it in some way, straying further from its natural state.
[b]What's in this mod?[/b]
[i]Anima Extract[/i]:
A concentrated extract made from Anima Fibers. Made in the refinery.
[i]Eltex Synthesizing[/i]: (Requires Vanilla Psycasts Expanded)
A way to synthesize Eltex, using the fabrication bench. Expensive and inefficient, but at least it is reliable.
Drugs:
[i]Anima Capsules[/i]:
Processing the extract into consumable capsules serves as a slightly safer way to quickly gain psyfocus. It is not without its risks however, but certainly safer than the alternatives.
[i]Stellarch Dust[/i]: (To craft; it Requires Vanilla Psycasts Expanded)
By grinding up Eltex and further refining it into a potent drug, you get the sacrilege that is Stellarch Dust. Illegal in the Empire, but still found in its black markets. Its more specialized than yayo, and roughly as dangerous.
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[b]Textures[/b]
The textures included in the mod are recoloured core textures.
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[b]Patches[/b]
Mods with extended features:
[list]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2391102796] More Archotech Garbage Reupload [/url] - Adds a Tier 2 recipe to craft Eltex using extract and fragments.
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2329011599] VFE - Mechanoids [/url] - Adds recipes to the Neutroamine Infuser and the Medicine Granulator.
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2870964923]A Monkey Expansion[/url] - Adds "Bananimandine", a Banana version of Stellarch Dust
[/list]
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[b]Future Plans[/b]
[list]
[*] More uses for the extract
[*] An alternate way to synthesize eltex, using a VE processor
[/list]
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[b]Thanks to[/b]
- Sarg Bjornson, for inspiring me to get into Rimworld Modding
- The VE Team and Xrushha for making the mod that helped spark the idea for this mod
- The Dubs Discord community for their stimulating conversations