DEIMOS DYNAMICS EF14
[b] PHYSICS QUALITY MAY CAUSE MALFUNCTION [/b]
[b] I am not associated with the creators of EHCS, despite the name of the aircraft [/b]
[b] Newer Deimos SARH is incompatible with this aircraft, read more below [/b]
[url=https://steamcommunity.com/workshop/filedetails/?id=2959048024][img]https://i.imgur.com/pCRmsPb.png[/img][/url]
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Features
360 Degree Situational Awareness - HMDV4.
SARH Guidance (Read For More Info)
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ZE Flight Controls - Will Change Later.
Overridable flight computer for an upper-hand in PVP Combat.
Machine Gun with 800 rounds and high firerate.
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Capable to go to and back from the arctic on internal fuel at MIL power
500KTS top speed
EHCS Compatability on all ten hardpoints.
Mouse Controlled Flight
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Coming Soon
or on Future Deimos aircraft
Electronic Warfare Suite
Drone Launching + Control via the RIO
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HOW TO OPERATE - PILOT
Also, for anyone confused how to use the AIM54
Enable the radar,
Enable AIM54 Targeting mode
Look for a square on the HUD around your target, if this square is present fire and the weapon will guide itself toward the enemies coordinates and then go terminal,
On the event of radar loss it will fly to the enemies last known location
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Left Knee-panel
Force Idle - Allows the engines to run without creating thrust.
Landing Gear - Raises the landing gear.
Release Parking Break - Disables the parking breaks
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Engine Start Panel - Wing-sweep - Throttle
Located on the left side of the cockpit is the engine and wing-sweep control panels. toward the back of these is the autopilot control switches.
Also located here is a switch to allow the RIO control over your two left MFD's
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Radar, and targeting controls.
Radar switch - Enables Radar, and 360 degree HMD Radar
AIM54 Targeting mode - Switches the HUD to a long range mode, this long range radar is used for SARH Missile guidance
Lock Tone - Enables a low and high pitch buzzer, when your selected targeting mode has a lock it will blare with a high pitch buzz
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Right Knee-panel
Switches to enable the MFD's and HUD
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Keypad + iff panel
Contains the Autopilot/Weapon Guidance coords, External lights are behind these
HOW TO OPERATE - BACKSEATER/RIO
Weapon firing and Emergency stores jettison
On these panels are the emergency stores jettison (Drops all hardpoints)
There is also a weapon override panel, which allows you to fire a missile, and or the gun but this is only a troubleshoot if the pilot can no longer fire a weapon
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Top Right Indicators
This is a undigitized version of the Radar Warning Reciever, using data from the NNTC RWW,
(SEARCH) - A radar has hit your aircraft but isnt actively holding a track/lock on you
(TRACK) - A radar is currently tracking you but has likely not fired a weapon
(MISSILE) - A missile is more than likely tracking you and evasive action must be taken, this can sometimes be falsely activated by track radars
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Right panels
A non touch screen NNTC RWR Screen
Your MFD + MFD Controls
Weapon Radio Frequency for radio guided weaponry, this shouldnt have to be used.
Screens
The 3 small screens are
- Artificial Horizon - MFD -MFD
the large screen is the camera pod located on the lower nose.
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SARH Guidance Info
The SARH on this aircraft sends out XYZ on composite channels 1, 2 and 3
X - X Coordinate
Y - Altitude
Z - Z Coordinate
If your missile doesnt use this format, you can use the select tool and turn on "Switch Y and Z" on the kalman filter controller used on the aircraft, this controller is located near the left intake, however this will break the automatic laser and camera pod located on the bottom of the nose.
SARH Frequencies
The frequency of the SARH on the aircraft can be changed, there is a constant number on the belly of the aircraft which contains the stock SARH Radio Frequency
The stock SARH Frequency is 1554545465, the AIM54's in the weapon pack for this aircraft use the same frequency, but it can be changed :)
Jammer Vulnerabilities
This frequency is theoretically unjammable, as the number is so high the tick rate of the game doesnt allow for a frequency sniffer to get to that frequency in any normal, however the frequency can be manually jammed if the jammer is set to the exact frequency by default
In the event the missile does get jammed, depending on what values get sent into the radio, it will be spoofed and fly in a random direction,
If the AIM54 goes into terminal guidance before this occurs then it will be non effective, this occurs at about 1250 - 1600 meters
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Credits
NNTC Avionics - [url=https://steamcommunity.com/workshop/filedetails/?id=2585772803]https://steamcommunity.com/workshop/filedetails/?id=2585772803[/url]
Kalman Filter/Radar to GPS - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3430731001&searchtext=xyz]https://steamcommunity.com/sharedfiles/filedetails/?id=3430731001&searchtext=xyz[/url]
HEVS - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2855051802&searchtext=HEVS]https://steamcommunity.com/sharedfiles/filedetails/?id=2855051802&searchtext=HEVS[/url]
EHCS - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2959116997&searchtext=EHCS]https://steamcommunity.com/sharedfiles/filedetails/?id=2959116997&searchtext=EHCS[/url]
HMDV4 - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3584529483&searchtext=Hmd+v4]https://steamcommunity.com/sharedfiles/filedetails/?id=3584529483&searchtext=Hmd+v4[/url]
Jet Engine Controls - (Torn out of this aircraft) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2366210444&searchtext=Eurofighter]https://steamcommunity.com/sharedfiles/filedetails/?id=2366210444&searchtext=Eurofighter[/url] Ive used it for years with no issue.
ZE Flight Gyro/Flight Controls - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2025679099&searchtext=ZE+gyro]https://steamcommunity.com/sharedfiles/filedetails/?id=2025679099&searchtext=ZE+gyro[/url]
If your controller is in this build and i havent noticed it, please ping me on the discord @jaybubba9, i will see it eventually
People
BeCaution
smithy3141 - Provided the vector library we used
[b] Known Issues [/b]
Foreign air to air weaponry, or any weapon that has a solid rocket can get trapped on the belly pylons if there isnt a sufficient delay for rocket engagement, The AIM54 in the weapon pack has a rocket that forces it downwards before forwards.
Some belly mounted weapons may be obstructed by the aircraft's fuselage, aslong as there is no microcontrollers deleted, or the fuel tank is deleted. you can still mount them here,
The aircraft can have a tendency to veer to the left or right, or have a tendency to pitch up and down slowly,
After using head controls, the aircraft may violently pitch up or down, you just need to tap the flight controls for this to fix itself.
The front landing gear has a very very low chance to fold over itself and break permenantly
under extreme yaw, the machine gun can damage the nose of the aircraft, this has a possiblity to break the SARH targeting radar.
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