Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Nuff's Auto-Patcher for Combat Extended

Autopatches things from mods that lack a CE patch. This is not a replacement for custom-written patches, but makes unpatched mods more usable than with the built-in CE autopatcher, until a real patch is available.

Mods to patch must be selected manually in the mod settings if they are not suggested when you launch the game.

Through the mod settings page for this mod, you can select or deselect which mods to patch. You can also go deeper and select or deselect individual defs (content) from those mods to patch, customize the values used for patching, and even export the patch as an XML file to share or upload.

This mod represents a difference in philosophy compared to CE's built-in auto-patcher. The built-in CE patcher errs on the side of caution when patching things, and tries to do as little as is necessary to make things compatible. This works well to prevent errors and make mods functional, but doesn't preserve their balance or uniqueness. That's why with the CE autopatcher, you'll see things like spacer-tier armor with lower armor values than tribal armor. Or grenade launchers that fire 7.62x51mm NATO.

This auto-patcher, however, tries to maintain the relative balance between the non-CE and CE version of an item. I.e, if an armor is 10% better than marine armor without CE, my mod will hopefully make it 10% better than the CE-patched marine armor. The values used for this can be changed in the mod settings under "Balance Control", if you think my numbers are off. Also attempts to apply appropriate stat offsets, like smoke sensitivity to headgears, or bulk carrying capacity to armors.

Please send feedback and suggestions.

Known problems at this time:
This mod should not suggest that you patch mods that are already CE-compatible, but if you manually select them to patch, the values you end up with will be ridiculous.
Def customization is not yet implemented for Vehicles.
XML export is not yet implemented for Vehicles, Mortar Shells, or Grenades.

check out the Github: https://github.com/Merwini/AutoPatcherCombatExtended

Please don't ask the CE Discord for support relating to this mod. Either post here or ask me directly on Discord.
You can find me on the main RimWorld Discord, the CE Discord, and a ton of other RimWorld servers, just look for Nuff

[discord.gg]

[ko-fi.com]

Рейтинг

Войдите, чтобы голосовать.
🏅 Нет оценок

Базовые теги:

Mod

Version:

Зависимости мода

Логотип мода

Combat Extended

Загрузить 1.3 MB