Mercury - 16 Cargo/Explorer
I FINISHED IT!!!
After 2 long years of wip this beast can finally be released into the wild, super sorry for taking so long lol but hopefully it was worth the time.
IF GAME IS FREEZING AFTER REMOTE DETONATION, this is totally normal, if you have anything better then a potato it will catch back up, give it 1 minute tops before giving up on it
INF ELECTRIC IS RECOMMENDED!!
INF AMMO IS NECESSARY FOR WASP WEAPONS
SPAWN USING MISSION EDITOR OR EDITED WORKBENCH AREA
The Mercury - 16 is a multi functional cargo ship that is capable of, VTOL, high speed travel, fully submersible and space capabilities. The M-16’s rear thruster setup was lightly based off of the Subnautica Aurora. This monster has 9 rooms, a deployable ATV, truck and 2 “wasps”, 8 total escape pods and a very spacious large cargo bay ((570,000 GALLON) volumetric size, not meant for fluids). This craft has a variety of features including:
Deployable highspeed ATV for quick exploration or utility use
Deployable 4 seat highspeed Pickup Truck for longer commutes
Launchable “Wasps”, a coaxial demon with 4 light and 2 rotary autocannons, full anti collision lighting system with a front mounted spotlight
The Cargo bay is the main focus of this build, it has a rear cargo door that slides over the top of the ship and locks, also carries a floor elevator that stretches most of the cargo bay and can be used when in VTOL (set alt hold to 10)
Emergency escape systems include, 5 Single person drop pods. 3 eleven person(s) escape pods (larger escape pods have the ability to blow ship up remotely)
Self repairing jet engines, after submersion if the vtol is on it floods the engines, simply rise to the surface and boot them back up, some condensation gets left in the channels so it produces a dark black smoke
Simple, yet reliable, Obstacle detection system using a y-axis sweep distance laser that picks up anything within 600m (this is best used in extremely low visibility environments)
This system only activates if forward speed is greater than 50m/s
Optional Impact detection system with alarms and lights throughout (silence alarms ptt on far left while sitting in cockpit)
Elite warhead system for “realism”, when the vehicle gets hit and or hits something, the part that hit likely will blow up, keep in mind this is a 130 ton hydrogen/oxygen/jetfuel running machine
Safety vertical speed governor, cuts up/down input in half for when the craft is close to the ground
The sign by the front of the ship is pointing to the “secondary entrance/exit”
I made this to be as idiot proof as possible, i challenge the workshop to find all of its weaknesses so i can make this even better.
MERCURY-16 TAKEOFF AND LANDING INSTRUCTIONS. 1. Activate Gyro 2. Hotkey 1 to see ground depth display 3. Check VTOL Engines Throttle 4. Activate the VTOL key and lift off 5. Retract landing gear
MERCURY-16 FLIGHT INSTRUCTIONS 1. Once followed the steps to get into the air, turn the Rocket Engine Throttle up and start the engines (BE SURE CRAFT IS 50m ABOVE GROUND FOR OPTIMAL SAFETY!!!) 2. Turn the Gyro off for more fighter jet like maneuvers
Comment if you have any questions, it helps others who have similar questions/complaints too!
Hope you guys have fun!!