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Head Set For [NL]Facial Animation

[NL]Facial Animation provides a method for adjusting the size and position of face through def. But when I offset the face of human, their hair still stay in place. So I made this mod. You can create a Facial Animation patch by yourself and place it in the def folder. This mod should be able to correct the hair position offset and read the value of def as the default value. If you don't want to change the position of the face of any race, you may not need this mod. And you can also adjust the facial data of Pawns of different ages and genders through settings (only races Facial Animation are supported can set); Set to take effect after reloading the save; My code level is low. If you encounter compatibility issues and performance impact, please remove this mod (there should be no compatibility issues or significant performance impact, unless there are other modules with similar features). Harmony is needed; Updated on June 15th: Now the Alien's head can be adjusted normally; Redraw the Settings' window; Updated on June 20th: HAR race's head scaling is no longer disproportionate. Updated on June 21st: Solved the problem of HAR race‘s head scaling being too small. Thank you for the feedback submitted by @ 塔洛斯; Submitted language files; The issue of setting delay has been resolved; Updated on June 22nd: Bug fixing; Added Xeno filtering; Added def writing mode; Setting will update the pawn image when closed; After adding a new def to the race, remember to reset this race. The new def values will be read as scaling and offset values; 1.5 Update: The code was rewritten, most of the features were missing; Existing problem: When entering the map, the hair of the pawn does't scale properly, the temporary solution is to open the mod Settings and then turn off.