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Artillery Gun

Have you ever had a mortar barrage fail to hit even a single target? Are you tired of the accuracy of mortars? Well, then you're in luck. This mod seeks to remedy this problem, by introducing a new long-range, highly accurate weapon; The Artillery Gun. Introduction This weapon is a piece of military equipment that in the same way as mortars lobs projectiles great distances and over walls. However, in comparison to mortars, the artillery gun has far greater precision and range, with a forced miss radius of only 4, meaning a direct hit chance of 2%, compared to the mortars forced missed radius of 9 and direct hit chance of only 0.4%. This added accuracy comes at a price, however, with the artillery gun taking 40 seconds to reload and 6 seconds to aim, which is significantly longer than its mortar counterpart. It is also more limited in engaging targets at closer range. [img]https://i.imgur.com/thSsAVy.png[/img] This new weapon requires research to be done before it can be built. A new research project with a base cost of 2500 has been added, building upon research made on mortars. Sieges Please also be aware that another challenge accompanies this weapon. The lust for greater firepower and dominance aren't only limited to your colonists, as other factions across the Rim seek to use this weapon against you themselves. The artillery gun is available to all factions, and will frequently be used against you in sieges by enemy factions. Be prepared. [b]Note:[/b] This can be disabled in the mod options. With all this said, this seems like a good time to mention that this weapon does not exclude a use for mortars. It is not a straight upgrade. With mortars having increased rate of fire and a closer engagement distance at the cost of accuracy, they are still a viable piece of equipment to have in any artillery formation. Compatibility Contains patches for: [list] [*] [b]Vanilla Furniture Expanded - Security[/b] [*] [b]Combat Extended[/b] [/list] This mod is made using XML only and changes no vanilla properties. This means that most other mods should be compatible unless they make extensive changes, including other artillery mods. If I missed something during my testing be sure to let me know. Known Issues [list] [*] [b]Combat Extended[/b] - If a siege brings an artillery gun, shells spawned for it will be for mortars, and because of this can't be fired. As this is a limitation of CE, and because the current workaround is very clunky, I'd consider having it disabled from spawning. This, however, has proven to be beyond my current capability. Note that mortars still spawn in sieges and work either way, so this is only a problem sometimes. [/list] Feedback Any feedback or reporting of issues is appreciated. I actively try to maintain my mods as long as my spare time and energy allows it. [img]https://i.imgur.com/vOWin74.gif[/img] [b]If you like my mods, please consider donating. It supports my work and really helps out.[/b] [url=https%3A%2F%2Fko-fi.com%2Fxercaine][img]https://i.imgur.com/c7z3wIK.png[/img][/url][ko-fi.com] [url=https%3A%2F%2Fpatreon.com%2Fxercaine][img]https://i.imgur.com/T9c3XGB.png[/img][/url][patreon.com]