Note: for instructions on how to not use RH2 weapons and apparel are down in the common questions section
In the scorching desert sands, a formidable freedom fighter faction known as Hadm has emerged, defying tyranny with their relentless spirit. As the player, you find yourself at the forefront of a challenging mission, tasked with combating Hadm's reign of resistance. Equipped with groundbreaking tactics and an new urban operations system, you must navigate the unforgiving desert terrain, unravel Hadm's strategies, and bring hope to those oppressed by their rule. The battle for freedom awaits, where your every move will shape the destiny of the desert's inhabitants.
Features
- A new faction known as the Hadm
- New Xeno, Hadm (Basically baseliners with a very high heat tolerance but a low melee ability)
- Custom Settlements, with 50+ buildings
- Urban ops system with enemies staying inside, as well as having traps and fortifications
- Villages: Packed with several enemies these settlements will have a decent amount of resources but will require a large amount of clearing
- Compounds: Hadm taken over compounds, these will offer some combat resources however is surrounded by several fortifications and a large amount of mortars
- Palaces: Often containing the leaders of the Hadm, these will contain large amounts of valuable resources as well as leaders of the Hadm rebellion in addition to their mercenary bodygaurds.
Updates
July 22nd, 2023: Update to UFF means no more random dudes in a field, so spawning for big structures has been for the most part fixed
June 8th, 2023: Update to barricade def so it doesn't overwrite Mech Spawn
June 5th, 2023 - Fixed issue where settlements with CE didn't spawn mortar ammo
June 2nd, 2023 - Added toggleable patches for using vanilla apparel and weapons
May 28th, 2023 - Updated spawn structures to be much more forgiving when spawning in compound and palace in complex tiles. Also some roofs were not spawning on settlement gen have now been fixed
Highly Recommended Mods
Run and gun: Recommended as some enemies will attempt to flee and will give extra engagements in gameplay.
Simple Sidearms: Allows for players to utilise guns and breaching tools at the same time
Combat Extended: This mod is intended and balanced to be played with combat extended and is highly recommended however not necessary
Incompatibilities
AI 500 and anything that alters combat ai: As far as I am tracking AI 500 has given me several errors as well as causes pawns to dig out of their fortifications, best to avoid if at all possible.
Common Questions
CE?
Yes, and recommended
Why are there so many requirements for this mod?
To put simply it gives me as a modder a lot of leeway to create believable structures and factions without having to cram this mod with a lot of stuff. the breakdown is..
RH2 Weapons: Easier to use and already had combat extended capabilites
RH2 Clothing: Is very diverse and allows for more customisation for both this and factions in the works
RH2 Boris Furniture: A more tactical set of buildings that allows for the compounds and tactical styled rooms
Urban Framework: Contains the AI, as well as the requirements for the UO system to work
VFE: Allows for more control of the faction in the world view as well as the custom settlements
DLC's:
Ideo: for more faction control
Bio: for xeno contol and genes
Will other factions be able to utilise the urban system?
Unfortunately no, the system works off the Hadm being pre placed in the room and saved using VFE, this means that unfortunately only the Hadm can utilize the urban system. However Vanilla base generation still functions with this mod
Can I use this mod without having RH2 Weapons or RH2 Clothing?
- The answer is now yes and here is how. Go to settings>mod options> VFE framework> Toggle Tab (at top)> Toggle what you want switched to vanilla.
(BUT NOTE)
- You will get errors if you have removed RH2 clothing or weapons, however this is not game breaking if you have them toggled to true in mod options and restarted the game
- Enemy bases will not have any of the RH2 items chosen in their settlements so many stockpiles will be empty
- Enemies use the standard loadout/clothing of outlanders when switched to vanilla