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USS Fall River (CLG-4) Guided Missile Cruiser (1

In the 1950s, the US Navy began converting former WW2 cruisers to carry guided missiles, replacing parts of their gun battery with launchers and missile magazines to engage new aerial threats. The USS Fall River, inspired by the Galveston-class CLGs, is a similar upgrade to a fictional [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3634932605]Kansas City class cruiser[/url], replacing the entire secondary armament with 2 missile launchers and 36 total missiles. The superstructure was significantly reworked, improving missile firing arcs, adding a large main mast with longer-range radar, chaff missile countermeasures, new flagship spaces for an admiral to live and plan aboard, a larger main bridge, an enclosed upper bridge, a larger and more convenient C.I.C., a more spacious medical bay, and a more spacious wardroom. The hull got missile magazines and reloading equipment, a helipad with refueling equipment, and the removal of the secondary battery’s ammo hoists means the ship is less vulnerable to flooding. [img]https://imgur.com/IhYI9A3.png/gif[/img] [b]This ship requires a modded workbench (such as [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3369735235] this one[/url]) to spawn[/b] How to use [b]Movement[/b] [list] [*] To start the engines, either go to the boiler rooms and turn the “ignition” keys on both boilers, or use the Remote Boiler Start buttons found in the main bridge and Combat Information Center. You don’t need to do anything else, but you can adjust the power output with the throttle found on each boiler if you choose at any time. You can also enable “Flank Speed” at any helm, which maxxes out the power output of both engines. [*] The ship can be controlled from the upper bridge, main bridge, C.I.C., or the emergency helm station at the stern. [/list] [b]Weapons[/b] [list] [*] The guns are controlled the same way as on the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3634932605]USS Kansas City[/url]. [*] To fire missiles, head to the C.I.C. and sit at the fire control station. Activate either the forward or aft fire control director, and you can then pan the camera around with the WASD keys. I would advise against using the radar locking feature of the fire-control system for missiles, as it likes to lock your own missiles. Keep it in search mode, and manually center the camera on your target. [*] The forward launcher is armed with a modified IRM-17 anti-air missile standing in for the real life RIM-8 Talos. The aft launcher is armed with RM-19 anti-surface missiles, which can engage surface or (some) aerial targets. [*] Select which launcher you want to use with the panel on the left, and make sure to turn on its autoloader as well. The active launcher will automatically follow your gun director. Keep the target near the center of your screen and use spacebar to fire! I recommend firing one missile at a time until you see that the target is down. [*] Though I have intercepted slow cruise missiles with the IRM-17s, your main defense against missiles is the countermeasures system, which can be used in the C.I.C. [/list] [b]Damage Control[/b] [list] [*] In the middle part of the ship, you will find Damage Control Central. This room has lots of supplies, mute keys for the alarms, the manual override for the stabilizer, and most importantly a map of where flooding has been detected on board. There are also indicators for any critical systems or weapons that have detected damage. [*] When new flooding or systems damage is detected, alarms will sound briefly. If the automatic pumps can’t keep up with the flooding after a while, the alarm will start to sound constantly to let you know something needs repairs badly. Focus on keeping pumps working, because the air-in and water-out pumps can keep up with a surprising amount of damage! [/list] Features / Stats [list] [*] 9x 6-Inch / 47 Mark 16 Guns [*] 18x IRM-17 Anti-Air Missiles, 18x RM-19 Multipurpose Missiles [*] 8x 20mm Machine Guns (2 quad mounts – player local control only) [*] Length: 73.0 m (239.5 feet) (292 blocks) [*] Width: 9.75 m (32 feet) (39 blocks) [*] Speed: 33 knots (34.6 knots at flank speed) [*] Range: 1,010 km at top speed [*] Cost: $1,249,169 [*] Crew: 1-10 (single or multi-crew capable) [*] Full Interior [*] Easy-to-use and accurate fire-control system [*] Automatic damage control system [*] 4 Separate helm stations [*] Weight stabilizer [/list] Credits [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3191530019] Weapon Turret System [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3167674961] Missiles by Anonymous Sandwich [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3111028997] NN/ALQ-1 Radar Warning Receiver + Countermeasures Dispenser [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3259930907] Zizo's Radar & Sonar Map [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1583496454] GPS Autopilot Module [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2565111412] ZE Fuel Consumption Calculator [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1800753475] *LUA* navigation map (touchcontrol) [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2779621423] Weather Screen [True Wind] 1x2 [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3165028680] Sentinel 5000 Electronic Warfare unit [/url] (modified) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2173196260] Compass Sensor to 360 Degree Heading [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2978847659] Gun Sight 1.1 [/url]