[img]https://i.imgur.com/oict5OW.png[/img]
[b]Have you suffered any of the following problems while playing a modded Rimworld game?[/b]
- Wondering why wheat from Vanilla Expanded does not work with recipes from Medieval Overhaul?
- EM - Metals Bronze not being interchangeable with the one from VFE - Classical?
- Double of the same resource not being interchangeable?
[b]Say no more, my friend! I've got a solution for you that won't involve tedious XML patching[/b]
[img]https://i.imgur.com/jvGyLHe.png[/img]
[img]https://i.imgur.com/atAXc4I.png[/img]
[b]I suppose I have to teach you how to use this mod, so here we go:[/b]
[b]Step 1[/b]
- Go to the mod settings and search for resource dictionary, then search for the resource you want to manage.
[img]https://i.imgur.com/OBn7sdH.png[/img]
[b]Step 2[/b]
- Select the resource you want to use as primary and enable [b]Activate deduplication [/b]
[b]Step 3[/b]
- Restart the game
[b]Step 4[/b]
- Profit???
[b]All recipes and blueprints will be made compatible once you reboot the game! [/b]
[b]The resource or thing you want to change is not there? i.e: Using iron from EM - Metals to build items that need Iron Ingots from Medieval Overhaul. No problem! It can be easily solved.[/b]
[b]Step 1[/b]
- Click add new thing.
[b]Step 2[/b]
- Search for the item you want
[img]https://i.imgur.com/WwTKPnL.png[/img]
[b]Step 3[/b]
- Select the one you want as primary and enable [b]Activate deduplication [/b]
[b]Step 4[/b]
- Restart the game
[img]https://i.imgur.com/7V3g7s9.png[/img]
[b]Load order?[/b]
- After all mods and before RocketMan
[b]Will the secondary resources disappear?[/b]
- No, they will still work as normal. (Show on quests, traders, etc.)
[b]Mod removed mid game?[/b]
It should automatically reset its settings to prevent bugs. In case it doesn't work, you doo the following:
- Head to the following directory:
your user profile\AppData\LocalLow\Ludeon Studios
- Delete the config file.
[b]Because someone will ask about Cherry Picker[/b]
- Resource Dictionary works in a differnet way from that mod. Cherry Picker just removes any references to defs, while Resource Dictionary rerouts all references to the main def instead.
So if mod B adds X resource and has a workbench using it, then after selecting another resource as the main one, the workbench will use it instead of the previously mentioned resource.
That means Cherry Picker can be used to just get rid of a certain thing, while Resource Dictionary is simply used to avoid duplicated useless resources. They can both work simultaneously and won't conflict at all. Also works with plants, trees, weapons, apparel, floors, and nearly everything in the game.
[b]Because someone will ask... part 2: CE[/b]
- Combat Extended is the third leading cause of death in the Rimworld community, right after serial killer Cassandra and Luciferium abuse. With that being said, I wonder: will this really need patching at all...? I mean, probably it does, but to be honest I don’t know nor do I care.
I am incredibly disappointed in you using CE, so please stop trying to contact us, you’ve already been disowned and plunged your family into chaos. Please delete this number.
[b]Why?[/b]
- Why not?
[b]Was this inspired by the minecraft ore dictionary?[/b]
- No, it was inspired by the project called DocUniversalResources by [b]Dr Zhivago[/b]
[img]https://i.imgur.com/dg8Fjr8.png[/img]
[b]Scorpio, Taranchunk , And preview art made by Sir Van [/b]
[b]Argón spellchecked the description to make it look neat uwu[/b]
Special thanks to [b]Dr Zhivago[/b] for inspiration and his contributions to the community.
[img]https://i.imgur.com/rcmTFEf.png[/img]
[url=https%3A%2F%2Fko-fi.com%2Fscorpio86][img]https://i.imgur.com/7Tv3zpx.png[/img][/url][ko-fi.com]