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Puma IFV M5A7

This IFV is designed to be 1 person operated but has an optional seat for Datalink/search radar operator and 4 infantry this vehicle is fully repairable and equipped with welders and fire extinquishers for the engine, exterior has been made multi grid to absorb collisions with vehicles and terrain from all sides Specs: Heavy autocannon (up to 2500m) - 40 rounds in turret 140 rounds in hull 180 rounds in total, to reload jump on top of the ammo drums to have a clear acces to turret magazine 4xATGM (use within 1500m) - 2 missiles on turret 2 reload missiles in the hull reloading made simple so the missiles can be reloaded in MP without many issues to reload press the ATGM reload button then turn the turret 90 degrees to the right then bring the missiles from the interior to the front and lift them up the hull then lineup with the hardpoint and pull up to connect Anti player protection - prevents players from placing C4 on the side of the vehicle uses player sensors to launch explosive charges at the player far enough to not damage own vehicle 2 charges per side 4 charges total R12 - 360 degree Missile Approach Warning System with autochaff (MAWS) set by switching on Power then PRI then CMDS Automatic self protection Datalink operator - uses PYOs Tactical data link 3.6 - has acces to main tracking radar that sends coordinates of the target to the datalink and has the option to designate what kind of target it is using the screen buttons also has acces to search radar that will designate yellow blips (propable targets) on the map to be scanned by the tracking radar Fuel - 2590L 2 separated fuel tanks Engine - single cylinder 3X3 with top speed of 70Km/h with engine boost on or 60Km/h standard mode Button explanation: Key button - start engine Generator mode - sets the engine to high throttle when stationary to generate power - Do not drive with this mode ON Anti player protection - activates anti player protection - always disable for external repairs Engine Boost - sets engine RPS higher and switches to higher Gear - Do not use for extended periods of time (engine will overheat causing it to reset to original RPS) ATGM reload mode - ATGM launcher will move to reload position in which it is easier to attach the missiles on it Radar mode (a bit glitchy in MP)- will disable laser range finder and will turn on radar targeting mode rangefinder key will switch to Lock key Jumpstart Mode (behind datalink operators panel) - will enable hand crack start even with 0 power engine key must be on to start, the hand cranks do produce enough power to click buttons credits: has been inspired by this [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2877857890&searchtext=puma]https://steamcommunity.com/sharedfiles/filedetails/?id=2877857890&searchtext=puma[/url] Fire control system - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3267882759&searchtext=pyos]https://steamcommunity.com/sharedfiles/filedetails/?id=3267882759&searchtext=pyos[/url] Datalink - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3242277101&searchtext=pyos]https://steamcommunity.com/sharedfiles/filedetails/?id=3242277101&searchtext=pyos[/url] Drivetrain [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2819551233&searchtext=ze+drivtrain+CVT]https://steamcommunity.com/sharedfiles/filedetails/?id=2819551233&searchtext=ze+drivtrain+CVT[/url] R12 360 degree MAWS - Neottious