Details:
This mod is the first in a series of Mass Effect themed mods that I intend to complete in order to bring as much of that game series into Rimworld as I'm capable of.
This is my first "real" mod, and ultimately a labor of love. Love for mass effect, love for the rim-effect mods, and a love for rimworld. I'm going to be making these mods for myself first and foremost, but I hope you find some enjoyment as well! And bear with me, I'm learning as I go.
Includes:
Four new factions[list]
[*] Blue Suns (Features Humans, Batarians, and Turians (coming soon))
[*] Blood Pack (Features Vorcha and Krogan (coming soon))
[*] Eclipse (Features Humans, Asari, and Salarians (coming soon))
[*] Batarian Slavers
[/list]
Two new races[list]
[*] Vorcha (Possess two abilities: bloodlust and regeneration)
[*] Batarians
[/list]
New weapons (with unique sounds)[list]
[*] Mercenary Rifle (Mattock)
[*] Mercenary Heavy Rifle (Revenant)
[*] Mercenary Pistol (Carnifex)
[*] Mercenary Flamethrower (Firestorm)
[*] Batarian Harpoon Gun (Kishock Harpoon Gun)
[*] Batarian Shotgun (AT-12 Raider)
[*] Blood Pack SMG (Punisher)
[*] Blood Pack Pistol (Executioner)
[/list]
New misc[list]
[*] Red Sand (Texture and code donated by serpius/roboticlover)
[/list]
As well as a new armor set, starting scenarios, and more!
Note: Biotech is only needed for the flamethrower, you should be able to safely play without it anyway and ignore any errors.
Thank you:
-Bioware, for creating a universe that I've loved since I was young
-SirMashedPotato, maker of the morrowrim and escp mod series, for allowing me to work off of some of his C# code to get the vorcha abilities working
-Oskar Potocki, for giving me permission to have Rim-effect pawns (such as the asari) spawn into my factions, and permission to use some of his art as reference for my own
-The Rim-Effect mod team, for creating a mod series that I love, and was inspired to expand upon in my own way