Pre-Dreadnought (Unfinished)
***THIS VEHICLE IS UNFINISHED***
For many reasons I have decided to not finish this project however it is fully functioning and usable. Most rooms are complete but some are not (Ex. some rooms do not have lights or I haven't added walls).
[b] That being said, fell free to modify/re-upload however you want. If you wish to take parts, microcontrollers, or anything else go right ahead, please credit this build with a link. [/b]
This vehicle is spawn-able at large dock workbenches (Does not require a mission to spawn). Infinite Electricity is recommended but not required, however I do recommend Infinite Fuel to be turned off. To start head down to the boiler room and turn the keys labeled "Boiler On" and wait for steam pressure to build.
The primary turrets can be controlled from within and have independently elevating guns. The secondary battery can be controlled from the port or starboard side via handles at midships, the position of the secondary battery is controlled by where you are looking rather than controls. Both primary and secondary battery can be controlled at the same time from the citadel or fire control room (Room just underneath the Wheelhouse), here you control one-of-two periscopes fore or aft. The keys to the right of the monitor enable control of the turret/battery they are labeled as. point the periscope in the direction you want to fire the guns, wait for the turrets to rotate into position and fire when the Indicator lights say the turrets aligned (Indicator lights to the left of the monitor). You can switch between the fore and aft periscopes and the battery that is activated will turn to match it.
Keep in mind, all turrets have a limited rotation and may not be able to match the direction the periscope is facing, you may have to alter the ships course or switch periscopes to bring more guns to bear. If a gun does not match the periscope's position is should not fire. The main turrets are push to fire while the secondary is toggle, the secondary elevation is calculated off the elevation of both the bow and stern guns, and when controlling the main turrets from the citadel the guns are no longer independently elevating.
Important Logic is bright pink and can be found behind sliding door midships. There are three fire pumps and hoses on three separate decks, all amidships. At the lowest decks there are pumps to remove water and plenty of equipment for repairs, first aid, c4 for scuttle charges, rifles and handguns if needed, and two lifeboats.
Know issues I was not able to fix
[list]
[*] Bow guns occasionally bug-out at max elevation
[*] Speed drops to around 12-13 Knots and won't go any faster
[*] Issues running the steam engines at slower rps to match the Throttle
[*] Ship's whistle drains steam pressure rapidly
[*] Secondary battery may fire in the wrong direction when rotating to position with fire on
[/list]
Again, feel free to modify or take any microcontrollers or parts off this build, I only ask for this vehicle to be credit
Please do not upload un-edited copies