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HMD Trajectory Gun Sight

[img]https://i.imgur.com/LW2IX00.gif[/img] What is this? This projects the weapon's trajectory onto the seat's HMD. Implemented features [list] [*] Display of ballistics on the HMD. [*] Ballistic prediction for the following weapons, MG/LAC/RAC/HAC/Battle/Artillery/Bertha/Rocket. [*] Display of target markers at specified distances on the ballistic trajectory. [*] Lead computing sight. [/list] Unimplemented features [list] [*] Prediction of air density and gravity variations at high altitude. [*] Prediction under water. [*] Prediction of side wind. [*] Predicting the weapon's RNG. [*] Rocket's dispersion is probably large. [/list] Installation [img]https://i.imgur.com/TSDBYbU.png[/img] [b]HMD Gun Sight[/b] Main microcontroller. Inputs & Outputs [list] [*] Seat phys. sensor Connect the physics sensor, which must be attached to the same body as the seat you want to use. [*] Look X/Look Y Connect to the look direction node of the seat to be used. [*] Gun data Receives data from the weapon side microcontroller. [*] HMD Connects to the video input of the seat. [*] video input Multiple weapon displays can be supported by daisy chaining to this input. [*] Distance [m] Input of distance to target. A target marker is displayed at the specified distance of the ballistic trajectory. Entering a minus distance will display the target marker at the predicted position in the high-angle fire. This is the distance from the weapon, not from the seat. [*] Target size [m] Sets the width of the ‘Trajectory Grid’ described below. This input is optional, if not entered, refer to the property ‘Default Target Size [m]’. [*] Lead Computing Toggle Toggles the lead calculation on and off. [/list] Settings [list] [*] phys. to head X/Y/Z [voxel] Set from the physics sensor to the position of the head. [*] HUD Color R/G/B/Alpha Set basic display color [*] HUD Accent Color R/G/B/Alpha Set highlight colour Used for Trajectory Tracer/Trajectory Grid. [*] Trajectory only Show ballistics only. [*] Decimation Rate [m] Thinning rate of ballistic rendering. [*] Trajectory Tracer Rendering of virtual tracer bullets on the ballistic trajectory. [*] Trajectory Grid Displays horizontal lines on the trajectory at specified intervals. The length varies with the input to Target Size. [*] Trajectory Grid Interval [m] [*] Default Target Size [m] [*] Target Marker offset X/Y Set the display position for the specified distance and the number of seconds reached. [*] Gun Marker Display arrows and their names on the weapon. [*] Off-Screen Gun Marker Setting whether Gun Marker is displayed at the edge of the screen when the weapon leaves the screen. [*] Lead Computing Sight [*] Lead Smoothing Smoothing of vehicle movement acquisition. (0to0.99) Disable at 0. Do not set to 1. [*] Max Prediction Ticks (-1 for no limit) Setting how many ticks to predict the movement of the vehicle. Do not set the value too high as this will cause lag. [/list] HMD Gun Sight/Gun sensor and settings Microcontroller on the weapon side. Sends information to the main microcontroller. Inputs & Outputs [list] [*] Gun phys. sensor Connect the physics sensor attached to the same body as the weapon. [*] Data to main mc. Connect to the main microcontroller (HMD Gun Sight). [*] Distance to target [m] Input the distance to the target. [/list] Settings [list] [*] Gun type Select the type of weapon. [*] velocity magnification (for XML edit) For XML-edited weapons, multiply the initial velocity of the bullet. Usually does not need to be changed from 1. [*] Muzzle offset X/Y/Z [voxel] Sets the position from the physics sensor to the muzzle. [/list]