ME.2025 NONFALCO | Fictional Italian WWII Fighter
[img]https://i.imgur.com/lja52Fs.gif[/img]
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OVERVIEW
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That Ain't Falco
if you really think about it, not many pure fighters in Stormworks really pack -
That PUNCH.
[i]The thrill of a single burst knocking out an enemy fighter![/i]
That MAGAZINE.
[i]Enough rounds to clear a squadron![/i]
That SPEED
[i]Growling engine pushing you to 280 knots in level flight - 380 in a pure vertical![/i]
That ENDURANCE
[i]200km with the throttle maxed and tank left a little hungry![/i]
That STABILITY
[i]Autotrimming gyro and reactive controls![/i]
That ART
[i]Hours of weaving XML into a believable air frame![/i]
PERSONALITY
[i]I think a spotlight's broken-[/i]
"But... An Italian aircraft?!"
"Surely that's a failure waiting to happen."
Ah-uh. You're not betting on Benito this time, you're making a wish on Mere!
Come on! Try it out![/b]
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OPERATION
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Notable Stats/Features:
> Top speed of 280 knots unloaded
> Stall speed of 50 knots unloaded
> Enormous range on just 500 liters of fuel
> 2x machine guns with 600 rounds of ammo
[i]Insanely high velocity and penetration power[/i]
> 2x light autocannons with 400 rounds of ammo
[i]Great for tackling ground targets[/i]
> Three pylons
[i]Currently loaded with 3x 100kg bombs[/i]
> Kinda glides
Startup/Takeoff:
> Refuel tanks
[i]They spawn at a half-full state[/i]
> Turn ON "ENGINE MASTER"
> Turn ON "MAGNETO"
> Turn ON "OPEN FUEL VALVE"
[i]See pictures for location[/i]
> Hold ON "STARTER HANDLE" until the engine turns on
[i]See pictures for location[/i]
> Close canopy
> Turn ON "RELEASE WHEEL BRAKES"
> Throttle UP and pull UP
Weaponry Rules of Thumb
> Machine guns work best against aircraft and reach the target almost immediately
[i]High speed and penetration power[/i]
> Cannons work best against bombers and ground targets
[i]Less burst mass and more splash damage[/i]
> Enable fine movements to align on targets
Rearming:
> Refueling is on the bottom of the aircraft, behind the centerline bomb
> You can easily rearm suspended weaponry because, after the last pylon is fired, the counter that controls triggering is reset
[i]If you want to reload despite having some pylons not triggered, hit the button next to the fuel port[/i]
> Light autocannon ammo can be reloaded from the underbelly
> Machine gun ammo can be reloaded from the hatches on the nose[/b]
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CREDITS
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[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2633425909&searchtext=Gunsight]Sight[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3309931805&searchtext=Avarice]Gyro[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2729792227&searchtext=Sheldon+Lykes]ECU[/url][/b]
[url=https://steamcommunity.com/workshop/filedetails/?id=3262497709][img]https://i.imgur.com/wlTfncV.png[/img]
[b]Like this image up here? Click me![/b]
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