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ME.2025 NONFALCO | Fictional Italian WWII Fighter

[img]https://i.imgur.com/lja52Fs.gif[/img] [b] OVERVIEW [/b] [b] That Ain't Falco if you really think about it, not many pure fighters in Stormworks really pack - That PUNCH. [i]The thrill of a single burst knocking out an enemy fighter![/i] That MAGAZINE. [i]Enough rounds to clear a squadron![/i] That SPEED [i]Growling engine pushing you to 280 knots in level flight - 380 in a pure vertical![/i] That ENDURANCE [i]200km with the throttle maxed and tank left a little hungry![/i] That STABILITY [i]Autotrimming gyro and reactive controls![/i] That ART [i]Hours of weaving XML into a believable air frame![/i] PERSONALITY [i]I think a spotlight's broken-[/i] "But... An Italian aircraft?!" "Surely that's a failure waiting to happen." Ah-uh. You're not betting on Benito this time, you're making a wish on Mere! Come on! Try it out![/b] [b] OPERATION [/b] [b] Notable Stats/Features: > Top speed of 280 knots unloaded > Stall speed of 50 knots unloaded > Enormous range on just 500 liters of fuel > 2x machine guns with 600 rounds of ammo [i]Insanely high velocity and penetration power[/i] > 2x light autocannons with 400 rounds of ammo [i]Great for tackling ground targets[/i] > Three pylons [i]Currently loaded with 3x 100kg bombs[/i] > Kinda glides Startup/Takeoff: > Refuel tanks [i]They spawn at a half-full state[/i] > Turn ON "ENGINE MASTER" > Turn ON "MAGNETO" > Turn ON "OPEN FUEL VALVE" [i]See pictures for location[/i] > Hold ON "STARTER HANDLE" until the engine turns on [i]See pictures for location[/i] > Close canopy > Turn ON "RELEASE WHEEL BRAKES" > Throttle UP and pull UP Weaponry Rules of Thumb > Machine guns work best against aircraft and reach the target almost immediately [i]High speed and penetration power[/i] > Cannons work best against bombers and ground targets [i]Less burst mass and more splash damage[/i] > Enable fine movements to align on targets Rearming: > Refueling is on the bottom of the aircraft, behind the centerline bomb > You can easily rearm suspended weaponry because, after the last pylon is fired, the counter that controls triggering is reset [i]If you want to reload despite having some pylons not triggered, hit the button next to the fuel port[/i] > Light autocannon ammo can be reloaded from the underbelly > Machine gun ammo can be reloaded from the hatches on the nose[/b] [b] CREDITS [/b] [b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2633425909&searchtext=Gunsight]Sight[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3309931805&searchtext=Avarice]Gyro[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2729792227&searchtext=Sheldon+Lykes]ECU[/url][/b] [url=https://steamcommunity.com/workshop/filedetails/?id=3262497709][img]https://i.imgur.com/wlTfncV.png[/img] [b]Like this image up here? Click me![/b] [/url]