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DermalRegenerator

Description Adds a machine with the ability to repair skin damage. Requires dermal regeneration research. Once machine is built, click on a colonist and use contextual menu on the machine, any permanent injury (scar) will be gradually healed while Dermal Regeneration Sickness builds up. If you turn on automatic healing on the machine the pawns will do a low priority patient job on the machine if they have a scar and no dermal sickness. This mod was originally created by Skullywag and later maintained by Broken Valkyrie. Changes Update on 11/7/2022 9:30 PM. Made it possible to entirely disable regeneration sickness by setting it to 0% in the settings Changes 1.0.1.0 10/27/2022 8:17 PM - Added a patient job on the machine and reworked the job system of the mod to be in line with how rimworld usualy works. Now if you turn on Automatic healing on the machine, pawns will take a Patient job on the machine if they have no Dermal Sickness and the machine is available and powered. Changes 1.0.0.4 10/24/2022 11:50 AM - Added setting for Dermal Sickness severity decay (how long the sickness lasts). Low values means longer sickness. Changes 1.0.0.3 7/22/2021 5:24 PM. - Hopefully fixed some issues that could happen if you drafted the pawn receiving treatment. Changes 1.0.0.2 3/25/2020 5:39PM - Fixed some bugs with the dermal sickness increasing on pawns that aborted treatment. Changes 1.0.0.1 3/7/2020 4:43 PM - Moved the vanilla research location so it appears at a more friendly location in the research view. - The dermal regererator can now be uninstalled/moved/reinstalled - The dermal regenerator now use less power when idle and more power when it's working. The values can be configured in the settings. [url=https%3A%2F%2Fgithub.com%2Frselbo%2FDermalRegenerator]https://github.com/rselbo/DermalRegenerator[/url]