[Outdated] Call of Cthulhu - Cults [Deprecated]
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
Gameplay expansion for RimWorld.
[b]You can now...[/b]
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[*] found a cult.
[*] worship monstrous deities.
[*] make offerings and animal sacrifices.
[*] make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects).
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This mod supports these languages:
English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man)
Recommended mods
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[*] Cosmic Horrors (for summoning actual monsters)
[*] Industrial Age (for great lighting)
[*] Realistic Darkness (for great darkness)
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How do I start a cult?
1) Load the mod.
2) Play for a few days in-game.
3) One of your pawns will investigate something horrendous.
4) Build the forbidden research center.
5) Research the strange symbols until someone founds the cult.
6) Good luck.
Tips:
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[*] Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists.
[*] Better apparel means greater worship results and higher success rates for your sacrifices.
[*] Beware! If too many colonists are plotting against the cult, they might take matters into their own hands.
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[*] Want more? Check the [url=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D26078.msg263991%23msg263991]Call of Cthulhu WIP Thread[/url][ludeon.com] on the Ludeon forums.
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Special Thanks:
1000101 - Religious needs
Cpt. Ohu - Altar congregations
Skullywag - Helpfulness on #modding
Mrofa - Code for two-colored hoods
Justin C - Reanimation Code
Everyone on the modding Discord