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[Outdated] Call of Cthulhu - Cults [Deprecated]

***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Gameplay expansion for RimWorld. [b]You can now...[/b] [list] [*] found a cult. [*] worship monstrous deities. [*] make offerings and animal sacrifices. [*] make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects). [/list] This mod supports these languages: English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man) Recommended mods [list] [*] Cosmic Horrors (for summoning actual monsters) [*] Industrial Age (for great lighting) [*] Realistic Darkness (for great darkness) [/list] How do I start a cult? 1) Load the mod. 2) Play for a few days in-game. 3) One of your pawns will investigate something horrendous. 4) Build the forbidden research center. 5) Research the strange symbols until someone founds the cult. 6) Good luck. Tips: [list] [*] Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists. [*] Better apparel means greater worship results and higher success rates for your sacrifices. [*] Beware! If too many colonists are plotting against the cult, they might take matters into their own hands. [/list] [list] [*] Want more? Check the [url=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D26078.msg263991%23msg263991]Call of Cthulhu WIP Thread[/url][ludeon.com] on the Ludeon forums. [/list] Special Thanks: 1000101 - Religious needs Cpt. Ohu - Altar congregations Skullywag - Helpfulness on #modding Mrofa - Code for two-colored hoods Justin C - Reanimation Code Everyone on the modding Discord