"It felt as if they were toying with us. Like we weren't fighting the real deal."
Nerfs the VOID-tech faction and the monsters that come with it to a manageable degree that could possibly be defeated by vanilla - yet, keeping them that bit stronger than Vanilla regardless in order to reward careful preparation tactics over raw stat power.
The main changes:
- Most N4-Infected stats have been considerably reduced, including armor, speed and heat resistance. Finally, your laser guns get to shine!
- VOID reactive armor itself isn't weakened, but the speedsuit's buff is lowered and the armor's shield bubble has reduced health and recharge rate.
- Nearly all VOID implants have been nerfed to the ground in regards to stat bonuses, especially Consciousness.
- VOID's Dusk firearms damage is halved, from a whopping 40 down to 20 - aswell as reducing their armor penetration from 80% to below 30%.
- VOID melee damage slightly reduced, nothing else.
- N4 Infected monsters will feel pain. Nerotonin 4's painkiller effect is dulled from 0% to 50% pain sensitivity.
- N4 Infected monsters are flammable. Heat armor has been drastically reduced.
What isn't changed:
- VOID base generation.
- N4 Infected health values.
- Planetkiller spawning.
- VOID solar flare events.
Not CE compatible. I'd do it if I had time.
Check out my sound replacement mod, which replaces both the sounds for VOID's Dusk firearms and the N4-Infected monsters right here.