What does this mod do?
The mod adds genes that allow you to get a magic or might "class" from Rimworld of Magic
How do I get these genes?
The genes of the "classes" are found in the same way as any other genes: in merchants and in gene complexes
What happens if a pawn has 2 magic genes?
One of the genes will become inactive.
What happens if a pawn has both a magic gene and a natural magic trait?
Then the magic gene will be active and the natural trait will not.
How do I meet other pawns with genes from your mod?
There is no way unless you create a xenotype with this gene yourself and add the xenotype to the xenotype pool of the faction.
How do I find genes on (Magically gifted, Physical adept, Boundless, ManaWell, Arcane conduit, Fake Blood, Giants' blood, Enlightened, and Cursed.)?
Inspired by the mod Rimworld of Magic Genes steamcommunity.com/workshop/filedetails/?id=2907470506
This does not repeat the changes of this mod, so I recommend downloading it if you need genes for traits: (Magically gifted, Physically adept, Boundless, Mana Well, Arcane conduit, Fae Blood, Giants' blood, Enlightened, and Cursed.)
WHERE ARE THE GENES FROM Kure's Rimworld of Magic Class Expansion Pack?
This has been moved to a separate mod https://steamcommunity.com/workshop/filedetails/?id=3243043809