Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Highfleet Turrets

Combat Extended only. [i]"When was naval cannon *balanced* against human targets?"[/i] Adds several direct-fire and indirect-fire cannons and autocannons from Highfleet. No guarantee on balance, as theyre pretty much overkill for most enemies. High costs, high firepower and awesome all around. Have fun blasting tribals with naval guns. Or laugh as your turret misses and you realize thats 176 steel and 2 components that you launched on the wrong place Please be aware that I used the uncapped fragment count from Combat Extended's balance sheets. Excessive fragments may cause your game to crash on high calibers like 180mm and 220mm. The Incendiary/Thermobaric rounds dont have fragments if you wish to use them to flex on the natives. [hr] Where's the Laser guided munitions? Requires Billdoors' Framework Artillery version? I'll need input for how you guys want it, Another dropdown for artillery version or do it with Billdoors' Framework for changing (though Im not sure if it can change the graphics). Its now available, though there are some unconventional workarounds for certain ammunition types to work as intended X-15, A100, P-3? Warcrimes someday [hr] Compatibility: - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2942678404]Artillery Machine[/url] for faster ammunition production [hr] I'll try to respond here in Steam as much as I can but you can go bug me in CE Discord where I usually hang out. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Famaoto] [img]https://uploads-ssl.webflow.com/5c14e387dab576fe667689cf/61e11ddcc39341db4958c5cc_Supportbutton.png[/img][/url][ko-fi.com] Combat Extended only.