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Better Pawn Control

A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will. Emergency button to toggle all policies in ONE click. Tutorial -> [url=https://www.youtube.com/watch?v=aKhFCkFcaGU]https://www.youtube.com/watch?v=aKhFCkFcaGU[/url] If you like my mod and feel like contributing, just buy me a coffee :-) [url=https%3A%2F%2Fko-fi.com%2FD1D61G81W][img]https://i.imgur.com/aC8W4St.png[/img][/url][ko-fi.com] v2.8.3 -Third tentative fix to 'null pointer exception' bug when saving pawn states; v2.8.0 - Support for Rimworld 1.6; - Improved maps handling related to GravShip; - Added support for Compositable Loadouts mod; I've improved the map handling when jumping between maps with the GravShip. Now the player home BPC settings is moved to the new map (which will become the new player home). How to use 1. Create a policy either for animals or for colonists by clicking the cog icon 2. Select and activate a new created policy by clicking on the button next to cog icon 3. Configure the policy by setting the areas, outfits, drugs, etc as you always do 4. Done. Repeat this process for other policies and THEN change between them in one click. WIN! Features - Presets (policies) for Work, Schedule, Assign and Animal tabs - Default outfits, food, drugs when colonist or prisoners join colony - Emergency' button to toggle your configured policies at once Compatibility Save compatible. You are free to add and remove this mod at any time. Compatible with 'Children, School and Learning' Compatible with Gear Up & Go Compatible with AutoCleaner Compatible with Animal Tab Compatible with Work Tab Compatible with RimHUD Compatible with Numbers Compatible with Achtung! --> Do disable the 'Rescue work priority column' if error in console bothers you Compatible with Compositable Loadouts Known issues: - Ghouls are not supported since I did not buy the DLC - Pawnmorpher mod is not supported - Achtung "Rescue work priority" is ignored - NOT compatible with [FSF] Complex Jobs mod - Generally NOT compatible with mods that expand jobs (except Work Tab mod) - NO longer compatible with Misc. Robots mod - NOT compatible with Rimworld of Magic mod Official forum thread including change log [url=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D26618.0]https://ludeon.com/forums/index.php?topic=26618.0[/url] Github [url=https%3A%2F%2Fgithub.com%2Fvoult2%2FBetterPawnControl]https://github.com/voult2/BetterPawnControl[/url] People feedback [i]"This mod has saved me a ton of aggravation when it comes to saving my animals during raids. I have an unrestricted (auto) policy during non-raids. When there's a raid I have another policy called "hide" and they go indoors. If it's an infestation I use another policy where my animals rally in a canyon and eat grass while I kill the bugs"[/i] [b]by asquirrel[/b] [i]"My God, I do hate to have to restrict every single animal and pawn individually.. This is the answer to my prayers!"[/i] [b]by FreyaMaluk[/b] [i]"Thanks for this, just alt-tabbed out of my game in exasperation to look for a mod that would do this - a heat wave hit for the second time in just a few days and I have to tell 25 guys to go put on dusters instead of standing outside in their jackets till they go insane"[/i] [b]by sapling [/b] Leave a comment with suggestions and please rate! Credits: [b]Fluffy[/b] for all the help with Animal Tab integration! [b]Skyarkhangel[/b] for all the support with Combat Realism integration. Kudos for you! [b]Marnador[/b] for the logo font (it is available [url=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D11022.0]here[/url][ludeon.com]) [b]debugzxcv[/b] for the patches optimisation [b]Ornament[/b] for pinpointing and fixing an annoying bug [b]muggenhor[/b] for AutoCleaner compatibility [b]Deno226[/b] for v2.4 contributions [b]TheLonerD[/b] for WorkTab inner priorities + Misc. Robots integration + 1.6 contributions. Kudos for you! [b]IonFrigate[/b] 1.5 updates [b]DomBarber[/b] for Medical UI improvements + Atchung! compability fix [b]llunak[/b] for 'Compositable Loadouts' mod integration Translators (many languages): [b]Lauri7x3[/b] [b]Coldmoon[/b] [b]boundir[/b] [b]Dango998[/b] [b]delphin92 [/b] [b]Proxyer[/b] [b]53N4[/b] [b]Crusader[/b] [b]Deno226[/b] [b]IonFrigate[/b]