Add mortar rounds and traps combining "Gas Traps And Shells" and "Cryoweapons" technology.
Two additional weapons were added as an extra.
This is spacer technology.
The canisters can be made in DrugLab like other gases, but the mortar shells can be made in FabricationBench.
The damage from the explosion itself is quite low, but it is very dangerous to stay in range as you will continue to receive frostbite Hediff (Cryoweapons) within an extremely wide continuous gas range.
This gas does not duplicate and does not provide instantaneous firepower, but together with other Cryoweapons, it can be used to inflict deadly frostbite.
Weapons to added
[cryothrower]
A weapon that fires a continuous stream of liquid that continuously releases cryogenic gas. Although it is not expected to do much damage, it can diffuse cryogas over a wide area. The shooter himself will be exposed to the gas if he is close to the point of impact.
[cryospread]
A weapon that fires large quantities of a liquid that continues to emit cryogenic gas in a fan shape. It does almost no damage, but it can diffuse cryogas horizontally in a long, thin line. There is no danger of self-destruction, but the unique explosion requires some ingenuity to hit the target.
I couldn't make the gas traps behave as I wanted, so instead of the "Gas Traps And Shells" sensing range type, they explode when you step on them, which is the same behavior as vanilla.
Gas Traps And Shells
https://steamcommunity.com/sharedfiles/filedetails/?id=2012627964
Cryoweapons
https://steamcommunity.com/sharedfiles/filedetails/?id=2974564984