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Slo' turret collection

collection of Turrets made by slomow, ranging from industrial, spacer, and even ultra tech level
some of the Turrets are inspired from game called Mindustry.

i make the turrets diifferent from each other so its not boring :>

this mod add multiple turret with its own specialy and different way of use

ENERGY TURRET
- energy turrets are now a thing, these turret will be on idle state when their ammo is full,but when they consume ammo, they will consume large ammount of power until their ammo recharge back, all energy type turret are changed to this mechanic

Where i can get energy core?
- fabrication bench.

will this mod have more content update in the future?
- no. its completed in my eye, theres already 20+ turrets in the mod and i dont want for it to be bloat, and the ideas i have has been put here...except the cursed one i have. sooo be creative and make your ultimate security

is it compatible with Combat Extended?
- uhhh urhhh hhhhhh whats CE?

content of ze mod

https://imgur.com/a/kZ6DdLZ

collection of all turret images of the mod, idk why but workshop refuse to put the images here, probably cause i have too many

flycracker
a deployable cluster munition grenade launcher.

500 range
30 minimum range
30 radius
30 submunition

Mini Spiner
a deployable tiny turret with handgun firepower, but it made it with its high durability.

300 hp
26 range
10 damage
0.4s cooldown
0.2s aiming time

jumbo turret

a turret that must be manually controlled. can be build with various material.

100 hp
35 range
12 damage
0.18 armor piercing
30 burst
3.2s cooldown
1s aiming time

use steel for ammo

Bolter

A small turret that capable to shoot large caliber bullet like one shot by an autocannon, despite having capability of an autocannon, due to its size, it have small firerrate. can be build with various material.

120 hp
32 range
27 damage
0.4 armor piercing
1.8s cooldown
0.2s aiming time

use steel for ammo

shotgun

a shotgun turret, nothing much. can be build with various material.

120 hp
18 range
12 damage
0.18 armor piercing
2.8s cooldown
0.1 s aiming time

use steel for ammo

Scorch

a well armored turret that spew superheated burst of flame. can be build with various material.

360 hp
9 range
25 damage
0.32 armor piercing
0.1s cooldown
0.25s aiming time

use chemfuel for ammo

speewer

A Turret mounted with a minigun with moderate range and fast firerrate.

380 hp
33 range
12 damage
0.18 armor piercing
60 burst
1.5s cooldown
3s aiming time

use steel for ammo

paladin

a autocannon with a lot of hp

5000 hp
33 range
27 damage
0.4 armor piercing
3 burst
3.5s cooldown

use steel for ammo

lancer

a turret that shoot a beam or something and also pierce wow

1000 hp
46 range
55 damage
0.7 armor piercing
3 burst
1.2s cooldown
3s aiming time

use uranium for ammo

tesla

a electric damaging stick thing, it can chain up to 3 targets and also cause burn

1000 hp
33 range
roughly 15 damage
0.045 armor piercing
3.5s cooldown

uses power to reload

fuse

a big shotgun turrert thing, it pierce everything

3000 hp
18 range
95 damage
0.7 armor piercing
1.8s cooldown
0.1s aiming time

use uranium for ammo

foreshadow

a big artillery railgun yay

3000 hp
9000 range
80 damage
1.5 armor piercing
8s cooldown
6s aiming time
5 explosion radius

damage multiplier to passable structure - 6x
damage multiplier to impassable structure - 10x

use uranium for ammo

beamlance

a long range high piercing laser

1800 hp
60 range
35 damage
2.5 armor piercing
1.2s cooldown
3s aiming time

uses power to reload

prism

a laser thing again, but now it have explosion radius and split its beam on impact

1500 hp
48 range
25 damage
0.8 armor piercing
1.2s cooldown
3s aiming time
1.3 explosion radius

damage multiplier to passable structure - 2x
damage multiplier to impassable structure - 4x

uses power to reload

arc accelerator

speewer but high tech

1250 hp
46 range
10 damage
0.5 armor piercing
20 burst
1.2s cooldown
3s aiming time

uses power to reload

guardian cannon

a field gun

3000 hp
500 range
2s cooldown
3s aiming time

uses mortar shells as ammo

earthshatterer

a gigantic artillery

2500 hp
500 range
2s cooldown
3s aiming time

uses Heavy mortar shells as ammo, comes in
high explosive
emp
icendiary
shrapnel (best for dealing with low armor pawns)
smoke
thermorbaric (best for structures)

high explosion impact

shock poralizer

a grenade launcher turret that launch stun grenades

1200 hp
29 range
0 damage
1.5s cooldown
3s aiming time
2.4 explosion radius

stuns target for 10 seconds

use plasteel for ammo

Hellflare

a hwacha with arrows strapped with small chemfuel canister which when landed it create a spill and burn the area.

380 hp
300 range
12 min range
6 damage
0.09 armor piercing
20 burst
1.5s cooldown
3s aiming time

use chemfuel for ammo

fire started by hellflare

watchguard

uhh uhh it shoot over walls

2250 hp
42 range
18 damage
0.27 armor piercing
8 burst
3.5s cooldown
0.2s aiming time

use steel for ammo

moonbeam

a superaccurate laser

1500 hp
175 range
100 damage (total)
1.5 armor piercing
1.2s cooldown
3s aiming time

uses power to reload

dawnmaker

flatten terrains

4000 hp
9000 range
75 damage
1.12 armor piercing
4 burst
8s cooldown
5s aiming time
16 explosion radius

damage multiplier to passable structure - 2x
damage multiplier to impassable structure - 4x

use uranium for ammo

impact created by dawnmaker

deserter

speewer but better i guess

4000 hp
33 range
18 damage
0.27 armor piercing
60 burst
2.5s cooldown
3s aiming time

on impact cause Heavy Bleeding on target which cause damage over time

use uranium for ammo

Patriach

a hunter drone launcher, it will homes toward its target

3000 hp
9000 range
50 damage
0.5 armor piercing
4s cooldown
2s aiming time
5.5 explosion radius

damage multiplier to passable structure - 2x
damage multiplier to impassable structure - 4x

rain

a cluster munition missile system

2500 hp
500 range
2s cooldown
3s aiming time

uses Missile cells as ammo, comes in
high explosive
napalm (basicly icendiary but also create a large pool of chemfuel)
shredder (best for dealing with low armor pawns and also cause damage over time)
plasma (high piercing explosions)
antigrain (you know)

impact created by high explosive cluster missile cell

rupturer

basicly mini orbital laser beam

1250 hp
1000 range
30 damage
0.9 armor piercing
1.8s cooldown
1.5s aiming time
4 explosion radius

uses power to reload

smite

a gigantic prism turret

3000 hp
115 range
50 damage
2 armor piercing
1.2s cooldown
3s aiming time
4 explosion radius

second splitted beam
20 damage
1 armor piercing
2 explosion radius

damage multiplier to passable structure - 2x
damage multiplier to impassable structure - 2x

uses power to reload

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Зависимости мода

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Vanilla Expanded Framework

Логотип мода

Slo' Libary

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