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Slo' turret collection

collection of Turrets made by slomow, ranging from industrial, spacer, and even ultra tech level some of the Turrets are inspired from game called Mindustry. i make the turrets diifferent from each other so its not boring :> this mod add multiple turret with its own specialy and different way of use ENERGY TURRET - energy turrets are now a thing, these turret will be on idle state when their ammo is full,but when they consume ammo, they will consume large ammount of power until their ammo recharge back, all energy type turret are changed to this mechanic Where i can get energy core? - fabrication bench. will this mod have more content update in the future? - no. its completed in my eye, theres already 20+ turrets in the mod and i dont want for it to be bloat, and the ideas i have has been put here...except the cursed one i have. sooo be creative and make your ultimate security is it compatible with Combat Extended? - uhhh urhhh hhhhhh whats CE? content of ze mod [url=https%3A%2F%2Fimgur.com%2Fa%2FkZ6DdLZ]https://imgur.com/a/kZ6DdLZ[/url] collection of all turret images of the mod, idk why but workshop refuse to put the images here, probably cause i have too many flycracker a deployable cluster munition grenade launcher. 500 range 30 minimum range 30 radius 30 submunition Mini Spiner a deployable tiny turret with handgun firepower, but it made it with its high durability. 300 hp 26 range 10 damage 0.4s cooldown 0.2s aiming time jumbo turret a turret that must be manually controlled. can be build with various material. 100 hp 35 range 12 damage 0.18 armor piercing 30 burst 3.2s cooldown 1s aiming time use steel for ammo Bolter A small turret that capable to shoot large caliber bullet like one shot by an autocannon, despite having capability of an autocannon, due to its size, it have small firerrate. can be build with various material. 120 hp 32 range 27 damage 0.4 armor piercing 1.8s cooldown 0.2s aiming time use steel for ammo shotgun a shotgun turret, nothing much. can be build with various material. 120 hp 18 range 12 damage 0.18 armor piercing 2.8s cooldown 0.1 s aiming time use steel for ammo Scorch a well armored turret that spew superheated burst of flame. can be build with various material. 360 hp 9 range 25 damage 0.32 armor piercing 0.1s cooldown 0.25s aiming time use chemfuel for ammo speewer A Turret mounted with a minigun with moderate range and fast firerrate. 380 hp 33 range 12 damage 0.18 armor piercing 60 burst 1.5s cooldown 3s aiming time use steel for ammo paladin a autocannon with a lot of hp 5000 hp 33 range 27 damage 0.4 armor piercing 3 burst 3.5s cooldown use steel for ammo lancer a turret that shoot a beam or something and also pierce wow 1000 hp 46 range 55 damage 0.7 armor piercing 3 burst 1.2s cooldown 3s aiming time use uranium for ammo tesla a electric damaging stick thing, it can chain up to 3 targets and also cause burn 1000 hp 33 range roughly 15 damage 0.045 armor piercing 3.5s cooldown uses power to reload fuse a big shotgun turrert thing, it pierce everything 3000 hp 18 range 95 damage 0.7 armor piercing 1.8s cooldown 0.1s aiming time use uranium for ammo foreshadow a big artillery railgun yay 3000 hp 9000 range 80 damage 1.5 armor piercing 8s cooldown 6s aiming time 5 explosion radius damage multiplier to passable structure - 6x damage multiplier to impassable structure - 10x use uranium for ammo beamlance a long range high piercing laser 1800 hp 60 range 35 damage 2.5 armor piercing 1.2s cooldown 3s aiming time uses power to reload prism a laser thing again, but now it have explosion radius and split its beam on impact 1500 hp 48 range 25 damage 0.8 armor piercing 1.2s cooldown 3s aiming time 1.3 explosion radius damage multiplier to passable structure - 2x damage multiplier to impassable structure - 4x uses power to reload arc accelerator speewer but high tech 1250 hp 46 range 10 damage 0.5 armor piercing 20 burst 1.2s cooldown 3s aiming time uses power to reload guardian cannon a field gun 3000 hp 500 range 2s cooldown 3s aiming time uses mortar shells as ammo earthshatterer a gigantic artillery 2500 hp 500 range 2s cooldown 3s aiming time uses Heavy mortar shells as ammo, comes in high explosive emp icendiary shrapnel (best for dealing with low armor pawns) smoke thermorbaric (best for structures) high explosion impact shock poralizer a grenade launcher turret that launch stun grenades 1200 hp 29 range 0 damage 1.5s cooldown 3s aiming time 2.4 explosion radius stuns target for 10 seconds use plasteel for ammo Hellflare a hwacha with arrows strapped with small chemfuel canister which when landed it create a spill and burn the area. 380 hp 300 range 12 min range 6 damage 0.09 armor piercing 20 burst 1.5s cooldown 3s aiming time use chemfuel for ammo fire started by hellflare watchguard uhh uhh it shoot over walls 2250 hp 42 range 18 damage 0.27 armor piercing 8 burst 3.5s cooldown 0.2s aiming time use steel for ammo moonbeam a superaccurate laser 1500 hp 175 range 100 damage (total) 1.5 armor piercing 1.2s cooldown 3s aiming time uses power to reload dawnmaker flatten terrains 4000 hp 9000 range 75 damage 1.12 armor piercing 4 burst 8s cooldown 5s aiming time 16 explosion radius damage multiplier to passable structure - 2x damage multiplier to impassable structure - 4x use uranium for ammo impact created by dawnmaker deserter speewer but better i guess 4000 hp 33 range 18 damage 0.27 armor piercing 60 burst 2.5s cooldown 3s aiming time on impact cause Heavy Bleeding on target which cause damage over time use uranium for ammo Patriach a hunter drone launcher, it will homes toward its target 3000 hp 9000 range 50 damage 0.5 armor piercing 4s cooldown 2s aiming time 5.5 explosion radius damage multiplier to passable structure - 2x damage multiplier to impassable structure - 4x rain a cluster munition missile system 2500 hp 500 range 2s cooldown 3s aiming time uses Missile cells as ammo, comes in high explosive napalm (basicly icendiary but also create a large pool of chemfuel) shredder (best for dealing with low armor pawns and also cause damage over time) plasma (high piercing explosions) antigrain (you know) impact created by high explosive cluster missile cell rupturer basicly mini orbital laser beam 1250 hp 1000 range 30 damage 0.9 armor piercing 1.8s cooldown 1.5s aiming time 4 explosion radius uses power to reload smite a gigantic prism turret 3000 hp 115 range 50 damage 2 armor piercing 1.2s cooldown 3s aiming time 4 explosion radius second splitted beam 20 damage 1 armor piercing 2 explosion radius damage multiplier to passable structure - 2x damage multiplier to impassable structure - 2x uses power to reload