collection of Turrets made by slomow, ranging from industrial, spacer, and even ultra tech level
some of the Turrets are inspired from game called Mindustry.
i make the turrets diifferent from each other so its not boring :>
this mod add multiple turret with its own specialy and different way of use
ENERGY TURRET
- energy turrets are now a thing, these turret will be on idle state when their ammo is full,but when they consume ammo, they will consume large ammount of power until their ammo recharge back, all energy type turret are changed to this mechanic
Where i can get energy core?
- fabrication bench.
will this mod have more content update in the future?
- no. its completed in my eye, theres already 20+ turrets in the mod and i dont want for it to be bloat, and the ideas i have has been put here...except the cursed one i have. sooo be creative and make your ultimate security
is it compatible with Combat Extended?
- uhhh urhhh hhhhhh whats CE?
content of ze mod
[url=https%3A%2F%2Fimgur.com%2Fa%2FkZ6DdLZ]https://imgur.com/a/kZ6DdLZ[/url]
collection of all turret images of the mod, idk why but workshop refuse to put the images here, probably cause i have too many
flycracker
a deployable cluster munition grenade launcher.
500 range
30 minimum range
30 radius
30 submunition
Mini Spiner
a deployable tiny turret with handgun firepower, but it made it with its high durability.
300 hp
26 range
10 damage
0.4s cooldown
0.2s aiming time
jumbo turret
a turret that must be manually controlled. can be build with various material.
100 hp
35 range
12 damage
0.18 armor piercing
30 burst
3.2s cooldown
1s aiming time
use steel for ammo
Bolter
A small turret that capable to shoot large caliber bullet like one shot by an autocannon, despite having capability of an autocannon, due to its size, it have small firerrate. can be build with various material.
120 hp
32 range
27 damage
0.4 armor piercing
1.8s cooldown
0.2s aiming time
use steel for ammo
shotgun
a shotgun turret, nothing much. can be build with various material.
120 hp
18 range
12 damage
0.18 armor piercing
2.8s cooldown
0.1 s aiming time
use steel for ammo
Scorch
a well armored turret that spew superheated burst of flame. can be build with various material.
360 hp
9 range
25 damage
0.32 armor piercing
0.1s cooldown
0.25s aiming time
use chemfuel for ammo
speewer
A Turret mounted with a minigun with moderate range and fast firerrate.
380 hp
33 range
12 damage
0.18 armor piercing
60 burst
1.5s cooldown
3s aiming time
use steel for ammo
paladin
a autocannon with a lot of hp
5000 hp
33 range
27 damage
0.4 armor piercing
3 burst
3.5s cooldown
use steel for ammo
lancer
a turret that shoot a beam or something and also pierce wow
1000 hp
46 range
55 damage
0.7 armor piercing
3 burst
1.2s cooldown
3s aiming time
use uranium for ammo
tesla
a electric damaging stick thing, it can chain up to 3 targets and also cause burn
1000 hp
33 range
roughly 15 damage
0.045 armor piercing
3.5s cooldown
uses power to reload
fuse
a big shotgun turrert thing, it pierce everything
3000 hp
18 range
95 damage
0.7 armor piercing
1.8s cooldown
0.1s aiming time
use uranium for ammo
foreshadow
a big artillery railgun yay
3000 hp
9000 range
80 damage
1.5 armor piercing
8s cooldown
6s aiming time
5 explosion radius
damage multiplier to passable structure - 6x
damage multiplier to impassable structure - 10x
use uranium for ammo
beamlance
a long range high piercing laser
1800 hp
60 range
35 damage
2.5 armor piercing
1.2s cooldown
3s aiming time
uses power to reload
prism
a laser thing again, but now it have explosion radius and split its beam on impact
1500 hp
48 range
25 damage
0.8 armor piercing
1.2s cooldown
3s aiming time
1.3 explosion radius
damage multiplier to passable structure - 2x
damage multiplier to impassable structure - 4x
uses power to reload
arc accelerator
speewer but high tech
1250 hp
46 range
10 damage
0.5 armor piercing
20 burst
1.2s cooldown
3s aiming time
uses power to reload
guardian cannon
a field gun
3000 hp
500 range
2s cooldown
3s aiming time
uses mortar shells as ammo
earthshatterer
a gigantic artillery
2500 hp
500 range
2s cooldown
3s aiming time
uses Heavy mortar shells as ammo, comes in
high explosive
emp
icendiary
shrapnel (best for dealing with low armor pawns)
smoke
thermorbaric (best for structures)
high explosion impact
shock poralizer
a grenade launcher turret that launch stun grenades
1200 hp
29 range
0 damage
1.5s cooldown
3s aiming time
2.4 explosion radius
stuns target for 10 seconds
use plasteel for ammo
Hellflare
a hwacha with arrows strapped with small chemfuel canister which when landed it create a spill and burn the area.
380 hp
300 range
12 min range
6 damage
0.09 armor piercing
20 burst
1.5s cooldown
3s aiming time
use chemfuel for ammo
fire started by hellflare
watchguard
uhh uhh it shoot over walls
2250 hp
42 range
18 damage
0.27 armor piercing
8 burst
3.5s cooldown
0.2s aiming time
use steel for ammo
moonbeam
a superaccurate laser
1500 hp
175 range
100 damage (total)
1.5 armor piercing
1.2s cooldown
3s aiming time
uses power to reload
dawnmaker
flatten terrains
4000 hp
9000 range
75 damage
1.12 armor piercing
4 burst
8s cooldown
5s aiming time
16 explosion radius
damage multiplier to passable structure - 2x
damage multiplier to impassable structure - 4x
use uranium for ammo
impact created by dawnmaker
deserter
speewer but better i guess
4000 hp
33 range
18 damage
0.27 armor piercing
60 burst
2.5s cooldown
3s aiming time
on impact cause Heavy Bleeding on target which cause damage over time
use uranium for ammo
Patriach
a hunter drone launcher, it will homes toward its target
3000 hp
9000 range
50 damage
0.5 armor piercing
4s cooldown
2s aiming time
5.5 explosion radius
damage multiplier to passable structure - 2x
damage multiplier to impassable structure - 4x
rain
a cluster munition missile system
2500 hp
500 range
2s cooldown
3s aiming time
uses Missile cells as ammo, comes in
high explosive
napalm (basicly icendiary but also create a large pool of chemfuel)
shredder (best for dealing with low armor pawns and also cause damage over time)
plasma (high piercing explosions)
antigrain (you know)
impact created by high explosive cluster missile cell
rupturer
basicly mini orbital laser beam
1250 hp
1000 range
30 damage
0.9 armor piercing
1.8s cooldown
1.5s aiming time
4 explosion radius
uses power to reload
smite
a gigantic prism turret
3000 hp
115 range
50 damage
2 armor piercing
1.2s cooldown
3s aiming time
4 explosion radius
second splitted beam
20 damage
1 armor piercing
2 explosion radius
damage multiplier to passable structure - 2x
damage multiplier to impassable structure - 2x
uses power to reload