A Powerful Faction Editor
[b]Tired of tribal raiders with terrible gear?
Want to modify faction group generation logic?
Looking for a sandbox battle with modded equipment?
Need to adjust faction xenotype probabilities?
Want to spawn friendly settlements near your base?
Dreaming of creating a realistic US Marine faction?[/b]
[img]https://imgur.com/L83pdo4.png[/img]
[b]yc's Faction Editor[/b] makes all of this possible!
This Mod allows you to deeply customize any faction's equipment, generation logic in real-time, and save your configurations.
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✨ Features
🎯 Faction Generation, My Rules.
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[*] [b]Precise Control[/b]: Not just factions, you can control down to specific pawn types.
[*] [b]Group Control[/b]: Trader groups, combat groups, settlement groups... customize generation pawns and equipment as you wish, even add mechanoids and animals? Try adding them in Group settings.
[*] [b]Extensive Options[/b]: Budget control, tech control, xenotype probability, health conditions, and more for deep customization.
[*] [b]Real-time Preview[/b]: No need for dev commands to check modified groups, one-click real-time window preview.
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[img]https://imgur.com/k2ZrYWz.png[/img]
⚔️ Item Customization
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[*] [b]Forced Equipment[/b]: Designate specific weapons that pawns must carry.
[*] [b]Material & Quality[/b]: Set weapon materials (e.g., plasteel, uranium) and quality (e.g., excellent, legendary).
[*] [b]Biocoding[/b]: Set the probability of weapons being biocoded to prevent easy looting.
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⚔️ Faction Customization
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[*] [b]Create New Factions:[/b] Build new factions based on existing templates, with support for manually adding settlements on the map.
[*] [b]Modify Factions:[/b] Name, description, icon, goodwill, and more.
[*] [b]Save Factions:[/b] Saved factions can be used in new saves just like **pawn presets** exported from character editors.
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[img]https://imgur.com/5xLc9bw.png[/img]
🛠️ Powerful In-Game Editor
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[*] [b]Easy to Use[/b]: All operations are done in-game through a modern enhanced UI.
[*] [b]Advanced Filtering[/b]: Filter items by Mod source (e.g., show only "Vanilla Expanded" series equipment), combined with tech level, damage value filters to quickly locate target gear.
[*] [b]Preset Management & Sharing[/b]: Save your configurations as presets, export to share with friends, or seamlessly migrate between different saves*. (*May have bugs, currently in testing)
[*] [b]Copy & Paste[/b]: Support copying configurations between different pawn types for quick batch application.
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💡 Inspiration & Recommendations
This Mod is inspired by the classic [b]Total Control[/b].
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[*] If you need more comprehensive, low-level game mechanic modifications (not just equipment), we recommend subscribing to [b]Total Control[/b].
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📖 How to Use
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[*] Enter the game and open Mod settings.
[*] Find the editor button for [b]yc's Faction Editor[/b].
[*] Select the [b]Faction[/b] you want to modify from the left panel.
[*] Select the specific [b]Pawn Type[/b] from the middle list.
[*] Configure [b]Weapons, Apparel[/b] or [b]Health Conditions[/b] in the right panel.
[*] Click save, and the configuration takes effect immediately (applies to newly generated units).
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🤝 Compatibility
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[*] [b]Existing Saves[/b]: Can be safely added to existing saves. Configurations only affect newly generated units.
[*] [b]Harmony[/b]: This Mod requires the Harmony library to run.
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⚠️ FAQ
[b]Q: Is it compatible with Total Control? [/b]
A: Yes.
[b]Q: Is it compatible with CE? [/b]
A: Currently, the pawn kinds can generate weapons and ammunition properly, and all stats are working fine.
[b]Q: Does it support Mod factions? [/b]
A: Theoretically yes.
[b]Q: Is there a way to add new pawnkinds to a faction? [/b]
A:Due to some code limitations, it is not safe to add new pawn kind Defs directly. However, you can achieve a similar effect: Go to Faction Editor → Faction Groups → select a group (e.g., "Combat#1"), then add non-faction pawns / mechanoids / animals. Raids will be generated using the pawn pool you set here.
[b]Q: Will this affect existing units? [/b]
A: No. Modifications only affect
newly generated
units (such as newly spawned raids, reinforcements, or caravans).
[b]Q: Can I add this mid-save? [/b]
A: No problem.
[b]Q: What happens if I uninstall the Mod? [/b]
A: Only the Mod's configuration data will be lost. Game saves are usually safe, may show a few red errors, but won't affect normal gameplay.
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📝 Update
v1.4
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[*] [b]Added faction export[/b]
[*] [b]Added scenario editor access[/b]
[*] [b]Added appearance color customization[/b]
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v1.3
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[*] [b]Save bug fixed[/b]
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v1.2
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[*] [b]Add faction edit[/b]
[*] [b]Add pawnGroup edit[/b]
[*] [b]Add pawnKindDefs control[/b]
[*] [b]Add xeno control[/b]
[*] [b]Better save logic[/b]
[*] [b]Bug fix[/b]
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v1.1
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[*] [b]Languages[/b]:English, Chinese,Russian(Dmitry6)
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[*] Welcome to my mod: RimChat. Let AI take over faction diplomacy. Works best when used together with FactionEditor: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3683001105]RimChat[/url]
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[img]https://imgur.com/ZaSwGOR.png[/img]
[url=https%3A%2F%2Fgithub.com%2Fyancy22737-sudo%2FFactionGearCustomizer]Github[/url][github.com]
[url=https%3A%2F%2Fafdian.com%2Fa%2Fyancy12138]Support Me[/url][afdian.com]
[b]Created by yancy[/b]
If you like this Mod, please rate and favorite! If you find bugs or have suggestions, please leave a comment below.
[b]Special thanks[/b]
eyfi77jky8h3ukjef9df ,|$w$| For his contributions to the mod.