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yc's Faction Editor

A Powerful Faction Editor [b]Tired of tribal raiders with terrible gear? Want to modify faction group generation logic? Looking for a sandbox battle with modded equipment? Need to adjust faction xenotype probabilities? Want to spawn friendly settlements near your base? Dreaming of creating a realistic US Marine faction?[/b] [img]https://imgur.com/L83pdo4.png[/img] [b]yc's Faction Editor[/b] makes all of this possible! This Mod allows you to deeply customize any faction's equipment, generation logic in real-time, and save your configurations. [hr] ✨ Features 🎯 Faction Generation, My Rules. [list] [*] [b]Precise Control[/b]: Not just factions, you can control down to specific pawn types. [*] [b]Group Control[/b]: Trader groups, combat groups, settlement groups... customize generation pawns and equipment as you wish, even add mechanoids and animals? Try adding them in Group settings. [*] [b]Extensive Options[/b]: Budget control, tech control, xenotype probability, health conditions, and more for deep customization. [*] [b]Real-time Preview[/b]: No need for dev commands to check modified groups, one-click real-time window preview. [/list] [img]https://imgur.com/k2ZrYWz.png[/img] ⚔️ Item Customization [list] [*] [b]Forced Equipment[/b]: Designate specific weapons that pawns must carry. [*] [b]Material & Quality[/b]: Set weapon materials (e.g., plasteel, uranium) and quality (e.g., excellent, legendary). [*] [b]Biocoding[/b]: Set the probability of weapons being biocoded to prevent easy looting. [/list] ⚔️ Faction Customization [list] [*] [b]Create New Factions:[/b] Build new factions based on existing templates, with support for manually adding settlements on the map. [*] [b]Modify Factions:[/b] Name, description, icon, goodwill, and more. [*] [b]Save Factions:[/b] Saved factions can be used in new saves just like **pawn presets** exported from character editors. [/list] [img]https://imgur.com/5xLc9bw.png[/img] 🛠️ Powerful In-Game Editor [list] [*] [b]Easy to Use[/b]: All operations are done in-game through a modern enhanced UI. [*] [b]Advanced Filtering[/b]: Filter items by Mod source (e.g., show only "Vanilla Expanded" series equipment), combined with tech level, damage value filters to quickly locate target gear. [*] [b]Preset Management & Sharing[/b]: Save your configurations as presets, export to share with friends, or seamlessly migrate between different saves*. (*May have bugs, currently in testing) [*] [b]Copy & Paste[/b]: Support copying configurations between different pawn types for quick batch application. [/list] [hr] 💡 Inspiration & Recommendations This Mod is inspired by the classic [b]Total Control[/b]. [list] [*] If you need more comprehensive, low-level game mechanic modifications (not just equipment), we recommend subscribing to [b]Total Control[/b]. [/list] [hr] 📖 How to Use [list] [*] Enter the game and open Mod settings. [*] Find the editor button for [b]yc's Faction Editor[/b]. [*] Select the [b]Faction[/b] you want to modify from the left panel. [*] Select the specific [b]Pawn Type[/b] from the middle list. [*] Configure [b]Weapons, Apparel[/b] or [b]Health Conditions[/b] in the right panel. [*] Click save, and the configuration takes effect immediately (applies to newly generated units). [/list] [hr] 🤝 Compatibility [list] [*] [b]Existing Saves[/b]: Can be safely added to existing saves. Configurations only affect newly generated units. [*] [b]Harmony[/b]: This Mod requires the Harmony library to run. [/list] [hr] ⚠️ FAQ [b]Q: Is it compatible with Total Control? [/b] A: Yes. [b]Q: Is it compatible with CE? [/b] A: Currently, the pawn kinds can generate weapons and ammunition properly, and all stats are working fine. [b]Q: Does it support Mod factions? [/b] A: Theoretically yes. [b]Q: Is there a way to add new pawnkinds to a faction? [/b] A:Due to some code limitations, it is not safe to add new pawn kind Defs directly. However, you can achieve a similar effect: Go to Faction Editor → Faction Groups → select a group (e.g., "Combat#1"), then add non-faction pawns / mechanoids / animals. Raids will be generated using the pawn pool you set here. [b]Q: Will this affect existing units? [/b] A: No. Modifications only affect newly generated units (such as newly spawned raids, reinforcements, or caravans). [b]Q: Can I add this mid-save? [/b] A: No problem. [b]Q: What happens if I uninstall the Mod? [/b] A: Only the Mod's configuration data will be lost. Game saves are usually safe, may show a few red errors, but won't affect normal gameplay. [hr] 📝 Update v1.4 [list] [*] [b]Added faction export[/b] [*] [b]Added scenario editor access[/b] [*] [b]Added appearance color customization[/b] [/list] v1.3 [list] [*] [b]Save bug fixed[/b] [/list] v1.2 [list] [*] [b]Add faction edit[/b] [*] [b]Add pawnGroup edit[/b] [*] [b]Add pawnKindDefs control[/b] [*] [b]Add xeno control[/b] [*] [b]Better save logic[/b] [*] [b]Bug fix[/b] [/list] v1.1 [list] [*] [b]Languages[/b]:English, Chinese,Russian(Dmitry6) [/list] [hr] [list] [*] Welcome to my mod: RimChat. Let AI take over faction diplomacy. Works best when used together with FactionEditor: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3683001105]RimChat[/url] [/list] [img]https://imgur.com/ZaSwGOR.png[/img] [url=https%3A%2F%2Fgithub.com%2Fyancy22737-sudo%2FFactionGearCustomizer]Github[/url][github.com] [url=https%3A%2F%2Fafdian.com%2Fa%2Fyancy12138]Support Me[/url][afdian.com] [b]Created by yancy[/b] If you like this Mod, please rate and favorite! If you find bugs or have suggestions, please leave a comment below. [b]Special thanks[/b] eyfi77jky8h3ukjef9df ,|$w$| For his contributions to the mod.

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Harmony

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