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WVC - Ultra Expansion [Obsolete]

Obsolete

There will be no more updates and bug fixes for this version of the mod. Use "WVC - Ultra Expansion II" mod.

Info

Mod "WVC - Ultra Expansion" aims to expand the endgame by adding a bunch of new bionics (can be enabled or disabled in the settings), several types of walls, doors, floors, some tables and stools, as well as several new resources, workbenches and others little things.

The mod also contains small but useful patches that are designed to slightly improve, simplify or complicate the gaming experience. (Additional details in mod settings)

Please note that the content of the mod currently expands the late/endgame, so it is strongly recommended to have mods that will expand the early/midgame (for example, mods from the VE series).

Remember to watch the changelog after updates, there may be important information.

Translations

日本語翻訳 - by Lucifel
Русский - by pashka

FAQ

Q: CE support?
A: No. And never will.

Q: How to activate *desired_feature_name*?
A: Go to the settings and select the "+" item, then find the "WVC - Settings" item. Simplified path "Settings" -> "+" -> "WVC - Settings".

Q: Can I play without the required mods or DLCs?
A: You can take the risk, but I can't guarantee anything.

Q: Is it safe to add/remove in the mid-game?
A: Add - yes. Before removing a mod, destroy everything associated with it. But removing in the mid-game is strictly not recommended.

Q: I don't like "anything_name", can I turn it off?
A: Yes. Use Cherry Picker.

Other

Link to other mods made by me.
GitHub[github.com]

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Логотип мода

Vanilla Expanded Framework

Логотип мода

XML Extensions

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