Kjellners Persistent Maps
[b] IMPORTANT: Backup saves before use [/b]
Implements serialization of Maps so you can settle a location, leave and have it saved to disk and resettle. Applies to abandoned settlements created by the player. Not tested with gravship launch.
[b] What is implemented [/b]
[list]
[*] Terrain
[*] Buildings
[*] Plants
[*] Items
[*] Pollution
[*] Snow
[*] Roofs
[*] Fog
[*] Simulation of deterioration
[*] Simulation of spoilage
[*] Pawns (they're returned to WorldPawns on abandon) or stays and maintains their faction if in a cryptosleep casket.
[*] Time-scaled building decay to increase sense of abandonment
[/list]
The simulation of deterioration is done by calculating a rain damage factor based on the WorldTiles average rain fall and adjust for the item being roofed or in storage. This is pretty accurate.
Food spoilage is done by simulating temperature with a one hour resolution since abandoned and adjust for both temperature swings due to season and day/night cycle. This is very accurate. It however does NOT adjust for things being in freezers or inside of mountains currently.
[b] What is *not* implemented [/b]
[list]
[*] Zones
[*] Bills
[*] Freezers for food
[*] Gravship???
[/list]
[b] Compatibility [/b]
This mod uses Scribe in combination with some creative reference resolution. A lot of modded stuff should work. For example
[list]
[*] Buildings, items, floors
[*] Wildlife / animals
[*] Custom factions and ideos
[*] Custom plants
[/list]
What will probably not work
[list]
[*] Custom non-building caskets
[*] Mods with custom MapComponent (fixable, there's integration support if you're a mod dev)
[*] SOS2
[*] Anything conflicting with the Harmony patches
[*] Haven't tested CE, you will have to
[/list]
Be aware that the mod saves data (XML) outside of the regular save files. This data is cleaned every time the game starts based on a search for the UUID inside save files. If you delete the save file, the data will be auto cleaned.
This mod uses about 5-50MB per map and 120KB of RAM. Scales to between 1000 and 30 000 maps based on PC specifications.
[url=https%3A%2F%2Fgithub.com%2Felitenudel%2FKjellnersPersistentMaps] Github [/url][github.com]