Giddy-Up! Mechanoids (Continued)
Original mod by Roolo
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1518932357]https://steamcommunity.com/sharedfiles/filedetails/?id=1518932357[/url]
If the original author requests it, I will remove this update.
Requires What The Hack?! (Continued) and Giddy-Up 2 - Continued (or Forked, but use Continued now)
Check out Roolo's game, Cursed Crew! A free demo is available.
[url=https://store.steampowered.com/app/1839760/Cursed_Crew/]https://store.steampowered.com/app/1839760/Cursed_Crew/[/url]
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The long-lost Giddy-Up! module (and the final remaining WTH addon) makes a triumphant return!
Colonists can ride hacked mechanoids; the rider has to be drafted and the mechanoid activated, with the module installed.
Added a mod option to ignore carrying capacity; it should allow any mech to be mounted.
This is good for combat; they can't be ridden around for work (Ride and Roll) or ridden in caravans (Caravans).
Support for those modules was planned but never implemented. I'm looking into it though.
Please, do not ask if I can "make this work with JUST Biotech and Giddy-Up" ... I quite likely could, but it's a matter of time and effort. Possess yourself with patience.
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Original mod notes (1.3):
If it's possible to hack mechanoids, why limit yourself to riding animals if you can ride deadly machines to battle?
And why limit yourself to letting humans ride if you can let Mechanoids ride animals, or other mechanoids?
This mod brings Giddy-up! and What The Hack!? together and needs no further introduction.
Languages
- English
- Japanese (by Proxyer)
- German (by RoffeIchen)
- Chinese Simplified (unknown)
- Adds an upgrade module that can be crafted at the mechanoid workshop added by What the Hack!? which allows the riding of hacked mechanoids on which it is installed.
- Directly controlled mechanoids (controlled with a controller belt or with replaced AI - all features of What the Hack!?) can also ride mechanoids! Only mechanoids that cannot be used as mount can ride mechanoids, so stacking mechanoids is not possible :).
- Mod options to configure which type of mechanoid can be used as mount.
- Enemy factions that are allowed to use mechs (in the What the Hack mod options), also occasionally use mechanoids as mount. The chance they do this can be configured in the mod options.
- Full support for other mechanoid adding mods.
Credits
- Madman666 for creating the sprite for the Giddy-Up! module. Thanks a lot!
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much.
- UnlimitedHugs for creating Hugslib, and saving me a lot of time. [HugsLib requirement has been removed]
- The translators for making this mod accessible for a larger audience and doing a great job.