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Simply More Implants

Adds a variety of new, stackable implants that serve as straight upgrades. These implants can be obtained from quests and trading, or can be crafted as long as you have the required techprints. In order to craft any implants, you will need medical components. Medical components cost about as much as advanced components, but require neutroamine to make. [img]https://i.imgur.com/i9Rs4Uw.png[/img] Implants are split up into 2 tiers. Techprints for tier 1 implants can be acquired from outlanders as well as the empire, while tier 2 techprints are empire-exclusive. Included implants are as follows: Name Cost Usage Notes bionic gyroscope 1 med. component, 15 plasteel Increases melee hit and dodge chances Requires a high melee skill to use effectively wayfarer implant 1 med. component, 20 steel, 5 plasteel Reduces stress and aids in foraging Requires a high plant skill to use effectively cellular stabilizer 1 med. components, 2 luciferium, 20 plasteel Cures some age-related conditions over time Slow, does not prevent new conditions lumbar rig 1 med. components, 2 luciferium, 20 plasteel Cures bad back and frailty over time Slow, does not prevent new conditions electromagnetic shield 2 med. components, 10 plasteel Reduces the duration of brain shock smooth voice modulator 1 med. component, 65 steel Improves socializing and bartering, worsens intimidation and negotiating Replaces rough voice modulator rough voice modulator 1 med. component, 65 steel Improves intimidation and negotiating, worsens socializing and bartering Replaces smooth voice modulator ophthalmic augment 2 med. components, 2 adv. components, 20 plasteel Has a chance to increase the quality of crafted items Requires high crafting and artistic skills to use effectively painswitch 1 med. component, 5 plasteel Knocks out the user if they reach their pain shock threshold Meant for use with a painstopper psychic foil skullplate 1 med. component, 1 psychic foil helmet -80% psychic sensitivity Replaces eltex skullplate eltex skullplate 1 med. component, 1 eltex helmet +30% psychic sensitivity Replaces psychic foil skullplate psycho-processor 2 med. components, 6 components, 15 plasteel, 15 gold Passively generates research while the user is sleeping bionic wind gauge 2 med. components, 5 plasteel Increases shooting accuracy Requires high shooting skill to use effectively meditative refresher 2 med. components, 2 ind. components, 5 plasteel, 40 gold -80% rest fall rate Only active when the user is meditating psychic assistant 2 med. components, 2 eltex, 10 plasteel, 60 gold -15% psyfocus cost factor, -100 minimum neural heat Requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2842502659]Vanilla Psycasts Expanded[/url] biocapsule 2 med. components, 15 plasteel, 450 silver Increases biosculpter speed by 60% (120% for transhumanists) Requires Ideology DLC neural supercapacitor 1 med. component, 15 plasteel, 25 gold Doubles the duration of neural supercharge Requires Ideology DLC Balancing is always a concern for me. If you feel that the cost, rarity, or effectiveness is too low or high, let me know in the comments below.