Farming Simulator - A New Home
NOTE: If you wish to play this scenario but do not own all the DLC, remove all but one instance of 'Disable incident: Trader caravan arrival' using the scenario editor.
NOTE: To experience this scenario as it was intended, please remove all humanoid factions during world generation.
NOTE: Anomaly DLC events are allowed in this scenario. If you wish to have a peaceful farming experience, use the Anomaly Settings during storyteller selection to disable those events.
Your tribe's home world was fraught with conflict and peril. For generations your people have faced near-extinction at the hands of others, and you have decided to escape.
When an interplanetary smuggler offered your tribe a way out, you took it. Packing up everything that was left, you paid them a heavy toll, leaving you with only the bare essentials to survive on your new home. The smugglers assured you that this new planet is totally devoid of all humanoid activity, at least on the surface. The remnants of ancient space battles pose a minor threat when debris falls out of orbit, the wildlife can be a bit fighty, and the weather is unpredictable at best, but at least none of it is intentionally trying to bring you to extinction.
The smuggler's offer sounded too good to be true, and perhaps it was, but you were in no position to argue. After all, natural hazards are preferable to the threat of extermination at the hands of man… right?