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Simple Custom Gas Framework

A framework for creating custom gas types.

To learn more, head over to the wiki[github.com]

Dependencies

Incompatibilities

No known incompatibilities, if you find a mod that doesn't work please let me know!

Compatible Apparel Mods

This framework includes patches for gas-protecting apparel in the following mods:

FAQ

Q: Can you add a pipe network for the gases?
A: No, that is out of scope for this framework.

Q: How much does this impact performance?
A: In normal gameplay performance should actually be better than in vanilla, thanks to the gas grid optimizations in Performance Fish[github.com]

Q: Can this be safely added and removed from a save?
A: Yeah, besides a few one-off errors it'll be fine.

Q: Why does this require the Biotech DLC?
A: RimWorld only does hediff applying logic for gases if Biotech is active.

Q: How do I make a custom gas?
A: Head over to the wiki[github.com]

Q: CE?
A: Gases themselves are CE compatible, however most gas mods will probably also add shells, IEDs, and/or launchers, so you should check the page of the gas mods themselves instead of the framework.

Credits

  • Ludeon Studios for this amazing game.
  • Bradson for making Performance Fish[github.com] - without which none of this would be possible.
  • Smash Phil for their help on Discord.
  • Tory for their various feedback and suggestions.
  • Jormundgandr for their help diagnosing and fixing various issues.

Gases used in example GIFs are from my other gas mods:

Source code on Github[github.com]

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