A framework for creating custom gas types.





To learn more, head over to the wiki[github.com]
Dependencies
- Prepatcher
- Harmony
- Performance Fish[github.com]
Incompatibilities
No known incompatibilities, if you find a mod that doesn't work please let me know!
Compatible Apparel Mods
This framework includes patches for gas-protecting apparel in the following mods:
- Vanilla Armour Expanded
- Rimatomics
- GrimWorld 40,000 - Hammer of the Imperium
- Apocrypha 2033 - Apparel (and it's continuation)
- Great War - German Uniforms
FAQ
Q: Can you add a pipe network for the gases?
A: No, that is out of scope for this framework.
Q: How much does this impact performance?
A: In normal gameplay performance should actually be better than in vanilla, thanks to the gas grid optimizations in Performance Fish[github.com]
Q: Can this be safely added and removed from a save?
A: Yeah, besides a few one-off errors it'll be fine.
Q: Why does this require the Biotech DLC?
A: RimWorld only does hediff applying logic for gases if Biotech is active.
Q: How do I make a custom gas?
A: Head over to the wiki[github.com]
Q: CE?
A: Gases themselves are CE compatible, however most gas mods will probably also add shells, IEDs, and/or launchers, so you should check the page of the gas mods themselves instead of the framework.
Credits
- Ludeon Studios for this amazing game.
- Bradson for making Performance Fish[github.com] - without which none of this would be possible.
- Smash Phil for their help on Discord.
- Tory for their various feedback and suggestions.
- Jormundgandr for their help diagnosing and fixing various issues.
Gases used in example GIFs are from my other gas mods:
Source code on Github[github.com]